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Goblin Raider (Goblin Fighter 5)

Goblin Raider
CR 4

XP 1,200
Goblin fighter 5
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 19, touch 13, flat-footed 15 (+5 armor, +4 Dex, +1 natural, -2 rage, +1 size)
hp 62 (5d12+30)
Fort +9, Ref +6, Will +2
Defensive Abilities blessing of the goblin king, improved uncanny dodge, trap sense +1, uncanny dodge

OFFENSE

Speed 40 ft.
Melee masterwork greataxe +11 (1d10+6/x3)
Ranged throwing axes +10 (1d4+4)
Special Attacks rage (14 rounds/day), rage power (no escape), rage power (roused anger)

TACTICS

Before Combat They begin the combat having already entered a rage, and only have 9 rounds of rage left.
During Combat The goblin raider(s) rush to attack.
Morale These goblins are caught up in a frenzy of destruction, and fight until slain.

STATISTICS

Str 19, Dex 18, Con 18, Int 10, Wis 7, Cha 7
Base Atk +5; CMB +8; CMD 22
Feats Blind-Fight, Toughness, Weapon Focus (greataxe)
Skills Climb +12. Perception +6, Stealth +15, Survival +6; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
NPC Gear masterwork greataxe, +1 chain shirt, 10 throwing axes

SPECIAL ABILITIES

Blessing of the Goblin King

Goblins who have pledged themselves to the service of the Goblin King receive a magical protective enchantment from the Goblin King’s crown. This blessing increases the goblins’ natural armor by +1 and grants them a +1 bonus to all of their saves.

Section 15: Copyright Notice

The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.