AC 19, touch 13, flat-footed 15 (+5 armor, +4 Dex, +1 natural, -2 rage, +1 size)
hp 62 (5d12+30)
Fort +9, Ref +6, Will +2
Defensive Abilities blessing of the goblin king, improved uncanny dodge, trap sense +1, uncanny dodge
Before Combat They begin the combat having already entered a rage, and only have 9 rounds of rage left.
During Combat The goblin raider(s) rush to attack.
Morale These goblins are caught up in a frenzy of destruction, and fight until slain.
Str 19, Dex 18, Con 18, Int 10, Wis 7, Cha 7
Base Atk +5; CMB +8; CMD 22
Feats Blind-Fight, Toughness, Weapon Focus (greataxe)
Skills Climb +12. Perception +6, Stealth +15, Survival +6; Racial Modifiers +4 Ride, +4 Stealth
NPC Gear masterwork greataxe, +1 chain shirt, 10 throwing axes
Goblins who have pledged themselves to the service of the Goblin King receive a magical protective enchantment from the Goblin King’s crown. This blessing increases the goblins’ natural armor by +1 and grants them a +1 bonus to all of their saves.
The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.