Draugr Captain (Draugr Rogue 2)

This barnacle-encrusted walking corpse has malevolent, burning red eyes. Its dripping and tattered clothing appears to have at one time been of high quality.

Draugr Captain CR 4

XP 1,200
Draugr captain rogue 2
CE Medium undead (water)
Init +4; Senses darkvision 60 ft.; Perception +11

DEFENSE

AC 20, touch 14, flat-footed 16 (+2 armor, +4 Dex, +4 natural)
hp 39 (5 HD; 3d8+2d8+17)
Fort +4, Ref +8, Will +6
Defensive Abilities evasion; DR 5/bludgeoning or slashing; Immune undead traits; Resist fire 10

OFFENSE

Speed 30 ft., swim 30 ft.
Melee mwk scimitar +12 (1d6+10/18–20 plus 1 negative level) or slam +10 (1d10+10 plus 1 negative level)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 5th; concentration +8)

3/dayobscuring mist

STATISTICS

Str 25, Dex 18, Con —, Int 14, Wis 16, Cha 17
Base Atk +3; CMB +10; CMD 24
Feats Combat Reflexes, Power Attack, Weapon Focus (scimitar)
Skills Acrobatics +12, Bluff +9, Climb +15, Intimidate +11, Perception +11, Profession (sailor) +11, Stealth +12, Swim +23
Languages Common (cannot speak)
SQ rogue talents (bleeding attack +1), trapfinding +1

SPECIAL ABILITIES

Negative Levels (Su)

Instead of causing nausea with a successful hit as an ordinary draugr does, draugr captains bestow 1 negative level on a hit. A draugr captain can even bestow a negative level via a weapon it wields, but if it gains multiple attacks with a weapon, it can only bestow 1 negative level per round in this manner.

DESCRIPTION

Environment any oceans or coastlines
Organization solitary
Treasure NPC gear (leather armor, masterwork scimitar, other treasure)

While most draugr captains were the masters of their ships in life, exceptions have been known to exist, particularly among lowly crew drudges who derived the most power from their transition to undeath. Such gifted individuals are usually seen by their fellow undead crew members as the rightful captains of the ghost ships they have come to command.

A draugr captain is a draugr with the advanced simple template. In addition to this, most draugr captains have additional class levels, usually as barbarians, fighters, or rogues. Draugr captains can also use obscuring mist as a spell-like ability (CL 5th, concentration +8) three times per day, and instead of causing nausea with a successful hit, they bestow 1 negative level on a hit. A draugr captain can even bestow a negative level via a weapon it wields, but if it gains multiple attacks with a weapon, it can only bestow 1 negative level per round in this manner.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Isles of the Shackles © 2012, Paizo Publishing, LLC; Author: Mike Shel.

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