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Human Aristocrat 1/Bard 3/Rogue [rake] 1


Human Aristocrat 1/Bard 3/Rogue [rake] 1 CR 4

XP 1,200
Female human aristocrat 1/bard 3/rogue (rake) 1
CG Medium humanoid (human)
Init +2; Senses Perception +7

DEFENSE

AC 17, touch 14, flat-footed 14 (+3 armor, +1 deflection, +2 Dex, +1 dodge)
hp 26 (5d8+5)
Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 30 ft.
Melee +1 mithral rapier +5 (1d6+2/18–20)
Ranged dagger +4 (1d4+1/19–20)
Special Attacks bardic performance 12 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +1), bravado’s blade, sneak attack +1d6
Bard Spells Known (CL 3rd; concentration +7)

1st (4/day)charm person (DC 15), cure light wounds, feather step, unseen servant
0th (at will)detect magic, light, mage hand, prestidigitation, summon instrument, unwitting ally (DC 14)

TACTICS

Before Combat She casts unseen servant every morning.

During Combat When able to strike first in a combat, she uses bravado’s blade to intimidate foes instead of dealing sneak attack damage. She begins combat by activating her bardic performance. She always uses Arcane Strike in battle (these bonuses are included in her stats above).

Morale She is loyal to her friends, and never abandons an ally in combat. Alone, her bravery isn’t as great. When she is faced with a dangerous foe and has no allies in peril, she prefers to flee if reduced below 15 hit points.

STATISTICS

Str 10, Dex 14, Con 13, Int 12, Wis 8, Cha 18
Base Atk +2; CMB +2; CMD 16
Feats Arcane Strike, Dodge, Iron Will, Weapon Finesse
Skills Acrobatics +10, Bluff +12, Diplomacy +12, Intimidate +12, Knowledge (arcana) +6, Knowledge (local) +8, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +7, Perform (sing) +12, Perform (string) +12 (+14 with mwk samisen), Profession (tavern keeper) +4, Spellcraft +9, Stealth +10
Languages Common, +2 additional
SQ bardic knowledge +1, PC gear, versatile performance (string)
Combat Gear potion of remove disease, wand of cure moderate wounds (25 charges), wand of identify (40 charges); Other Gear +1 leather armor, +1 mithral rapier, daggers (3), ring of protection +1, belt pouch, gold signet ring worth 100 gp, masterwork samisen, silver holy symbol, spell component pouch, 18 pp, 3 gp

Section 15: Copyright Notice

Pathfinder Adventure Path #49: The Brinewall Legacy. © 2011, Paizo Publishing, LLC; Author: James Jacobs.