Aasimar Fighter 2/Cleric 3


Aasimar Fighter 2/Cleric 3 CR 4

XP 1,200
Female aasimar fighter 2/cleric 3
CE Medium outsider (native)
Init -1; Senses darkvision 60 ft.; Perception +4

DEFENSES

AC 16, touch 9, flat-footed 16 (+7 armor, -1 Dex)
hp 42 (2d10+3d8+13)
Fort +9, Ref +0, Will +5 (+6 vs. fear)
Resist acid 5, cold 5, electricity 5

OFFENSE

Speed 20 ft. (30 ft. base)
Melee +1 bastard sword +9 (1d10+4/19-20), claw +2 (1d6+1)
Ranged masterwork composite longbow +4 (1d8/×3)
Special Attacks channel negative energy (2d6, DC 13, 5/day), strength surge (5/day, +1 to Str-related actions), touch of evil +7 melee touch (5/day, sickened for 1 round)
Spell-Like Abilities (CL 5th)
1/day— daylight
Spells Known (CL 3rd)
2nd— bull’s strength D, death knell (DC 14), shatter (DC 14)+1
1st— cause fear (DC 13), cure light wounds, divine favor, protection from good D
0— bleed, detect magic, mending, stabilize
D domain spell (Evil, Strength)

STATISTICS

Str 16, Dex 8, Con 14, Int 10, Wis 14, Cha 15
Base Atk +4; CMB +7; CMD 16
Feats Cleave, Exotic Weapon Proficiency (bastard sword), Mark of Evil, Power Attack, Weapon Focus (bastard sword)
Skills Diplomacy +4, Intimidate +10, Knowledge (religion) +6, Perception +4, Ride +4
Languages Common, Celestial, Goblin
SQ spontaneous casting (inflict spells)
Other Gear +1 breastplate, +1 bastard sword, medallion, masterwork composite (+0) longbow with 20 arrows, gold holy symbol (100 gp), 7 pp, 5 gp
Section 15: Copyright Notice
Pathfinder 1: Burnt Offerings. Copyright 2007, Paizo Publishing, LLC; Author: James Jacobs.
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