Worg Warrior 2 CR 3
Speed 30 ft.
Melee bite +8 (1d6+3 plus trip)
Before Combat If the PCs are helping rid the monastery of monsters, they must make Sense Motives checks, opposed by the worg’s Bluff, to act in the surprise round when he attacks them.
During Combat The worg singles out the weak in any combat situation, targeting spellcasters first. He uses Power Attack when attacking such foes. He does not attack prone foes unless he has no other choice or they try to stand.
Morale The worg will fight to the death to protect his home.
Str 15, Dex 17, Con 15, Int 8, Wis 12, Cha 10
Base Atk +6; CMB +8; CMD 19 (23 vs. trip)
Feats Iron Will, Power Attack, Skill Focus (Perception)
Skills Bluff +5, Intimidate +4, Perception +7, Stealth +6, Survival +3
Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common, Goblin
GameMastery Module D0: Hollow’s Last Hope, Copyright 2007 Paizo Publishing, LLC. Author: Jason Bulmahn and F. Wesley Schneider.