Vile Stalker (Human Ogrekin Ranger 3)

No loving god would craft this man’s malformed limbs and jagged teeth. His clothes and oversized hammer follow the same ill-measured design.

Vile Stalker CR 3

XP 800
Human ogrekin ranger 3
NE Medium humanoid (giant)
Init +1; Senses low-light vision; Perception +6

DEFENSE

AC 16, touch 11, flat-footed 15 (+2 armor, +1 Dex, +3 natural)
hp 34 (3d10+18)
Fort +8, Ref +4, Will +1

OFFENSE

Speed 30 ft.
Melee mwk warhammer +10 (2d6+6/×3)
Ranged throwing axe +4 (1d6+6)
Special Attacks combat style (two-handed weapon), favored enemy (humans +2)

STATISTICS

Str 23, Dex 13, Con 20, Int 10, Wis 10, Cha 6
Base Atk +3; CMB +9; CMD 20
Feats Cleave, Endurance, Power Attack, Skill Focus (Stealth)
Skills Acrobatics +4, Climb +10, Heal +6, Intimidate +4, Perception +6, Stealth +8, Survival +6, Swim +10
Languages Common
SQ deformities (atrophied eyes*, oversized limb), favored terrain (forest +2), track +1, wild empathy +1
Combat Gear potions of blur (2), potions of cure light wounds (4), potions of enlarge person (2), smokesticks (2); Other Gear leather armor, Large mwk warhammer, throwing axe, healer’s kit, tindertwigs (5)

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.

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