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Goblin Sharpshooter (Goblin Fighter 4)

Goblin sharpshooter CR 3

XP 800
Goblin fighter 4
NE Small humanoid (goblinoid)
Init +5; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 22, touch 16, flat-footed 17 (+5 armor, +5 Dex, +1 natural, +1 size)
hp 34 (4d10+8)
Fort +7, Ref +7, Will +2; +1 bonus on Will saves against fear
Defensive Abilities armor training +1, blessing of the goblin king, bravery +1

OFFENSE

Speed 30 ft.
Melee masterwork shortsword +8 (1d4+2/19-20)
Ranged masterwork composite longbow +10* (1d6+8*/x3)

*+1 if the target is within 30 feet

TACTICS

During Combat Goblin sharpshooters like to attack from ambush and stay out of melee range. The sharpshooters make full use of their Deadly Aim feat, attempting to maximize their damage.

Morale If it looks like the PCs are going to close to melee range, the goblin sharpshooters will attempt to flee from the battle into and lose the PCs, using their stealth when able.

STATISTICS

Str 14, Dex 20, Con 14, Int 10, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 20
Feats Deadly Aim, Point-Blank Shot, Precise Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Skills Acrobatics +9, Perception +4, Ride +9, Stealth +15; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
NPC Gear +1 chain shirt, masterwork composite longbow (mighty +2) with 50 arrows, masterwork shortsword

SPECIAL ABILITIES

Blessing of the Goblin King

Goblins who have pledged themselves to the service of the Goblin King receive a magical protective enchantment from the Goblin King’s crown. This blessing increases the goblins’ natural armor by +1 and grants them a +1 bonus to all of their saves.

Section 15: Copyright Notice – The War of the Goblin King

The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.