|Goblin sharpshooter||CR 3|
AC 22, touch 16, flat-footed 17 (+5 armor, +5 Dex, +1 natural, +1 size)
hp 34 (4d10+8)
Fort +7, Ref +7, Will +2; +1 bonus on Will saves against fear
Defensive Abilities armor training +1, blessing of the goblin king, bravery +1
Speed 30 ft.
Melee masterwork shortsword +8 (1d4+2/19-20)
Ranged masterwork composite longbow +10* (1d6+8*/x3)
*+1 if the target is within 30 feet
During Combat Goblin sharpshooters like to attack from ambush and stay out of melee range. The sharpshooters make full use of their Deadly Aim feat, attempting to maximize their damage.
Morale If it looks like the PCs are going to close to melee range, the goblin sharpshooters will attempt to flee from the battle into and lose the PCs, using their stealth when able.
Str 14, Dex 20, Con 14, Int 10, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 20
Feats Deadly Aim, Point-Blank Shot, Precise Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Skills Acrobatics +9, Perception +4, Ride +9, Stealth +15; Racial Modifiers +4 Ride, +4 Stealth
NPC Gear +1 chain shirt, masterwork composite longbow (mighty +2) with 50 arrows, masterwork shortsword
Goblins who have pledged themselves to the service of the Goblin King receive a magical protective enchantment from the Goblin King’s crown. This blessing increases the goblins’ natural armor by +1 and grants them a +1 bonus to all of their saves.