Goblin Firestarter (Goblin Rogue 4)

Goblin Firestarter
CR 3

XP 800
Goblin rogue 4
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 21, touch 15, flat-footed 15 (+3 armor, +6 Dex, +1 natural, +1 size)
hp 14 (4d6)
Fort +2, Ref +8, Will +2
Defensive Abilities blessing of the goblin king, evasion, trap sense

OFFENSE

Speed 30 ft.
Melee dagger +3 (1d3)
Ranged longbow +6*/+6* (1d6* plus splash damage [1d3 fire and 1d3 piercing])
Special Attacks sneak attack +2d6

*+1 if the target is within 30 feet.

TACTICS

Before Combat the goblin firestarters like to position themselves behind barrels or similar objects so they can attack from behind cover.

During Combat A goblin firestarter fires on the PCs, taking advantage of his position to rain explosive arrows down on them. If the goblin firestarter has the high ground, he may decide to push the barrels he is using for cover down at the PCs, which he does so with great relish.

STATISTICS

Str 10, Dex 22, Con 12, Int 10, Wis 10, Cha 8
Base Atk +3; CMB +4; CMD 18
Feats Point-Blank Shot, Rapid Shot, Precise Shot, Martial Weapon Proficiency (longbow)
Skills Acrobatics +10, Bluff +6, Climb +8, Disable Device +10, Perception +7, Ride +15, Sense Motive +7, Stealth +20; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ rogue talent (fast stealth)
NPC Gear longbow with 10 explosive arrows and 20 arrows, dagger, studded leather armor

SPECIAL ABILITIES

Blessing of the Goblin King

Goblins who have pledged themselves to the service of the Goblin King receive a magical protective enchantment from the Goblin King’s crown. This blessing increases the goblins’ natural armor by +1 and grants them a +1 bonus to all of their saves.

Section 15: Copyright Notice – The War of the Goblin King

The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.
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