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Dread Myrmidon (Dread Zombie Kobold Fighter 2)


Dread Myrmidon CR 3

XP 800
Male dread zombie kobold fighter 2
LE Small undead ( augmented humanoid)
Init +0; Senses darkvision 60 ft.; Perception +5 ; Aura unnatural aura

DEFENSE

AC 16, touch 11, flat-footed 16 (+3 armor, +2 natural +1 size)
hp 14 (2d10)
Fort +4, Ref +0, Will +0, +1 vs. fear
Defensive Abilities Channel Resistance +2, undead traits
Weakness light sensitive

OFFENSE

Speed 30 ft. (cannot run)
Melee short spear +5 (1d4+2 plus poison), flying talon +5 (1d3+2 plus poison), slam +5 (1d4+2), bite +0 (1d3+2)
Ranged javelin +3 (plus poison)
Special Attacks brain consumption (DC 13), giant scorpion poison (injury, DC 17, 1/rd. for 6 rds., 1d2 Str, 1 save)

Tactics
Before Combat The dread myrmidon coats his weapons with poison.
During Combat The dread myrmidon throws javelins from afar, or battles with his short spear in melee while taking bites out of his foes.
Morale The dread myrmidon fights to the death.

STATISTICS

Str 14, Dex 10, Con -, Int 7, Wis 10, Cha 6
Base Atk +2; CMB +3 (+5 to trip or disarm with flying talon); CMD 13
Feats Exotic Weapon Proficiency (flying talon), Power Attack, Skill Focus (Perception), ToughnessB,
Skills Climb +7, Craft (trapmaking) +2, Profession (miner) +2, Perception +5, Ride +5
Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Languages Draconic
SQ command zombies
Combat Gear 4 doses giant scorpion venom; Other Gear short spear, studded leather, flying talon, 2 javelins.

Section 15: Copyright Notice

Pathfinder Module D1.5: Revenge of the Kobold King, Copyright 2008, Paizo Publishing, LLC. Author: Nicholas Logue.