Dread Myrmidon CR 3
Speed 30 ft. (cannot run)
Melee short spear +5 (1d4+2 plus poison), flying talon +5 (1d3+2 plus poison), slam +5 (1d4+2), bite +0 (1d3+2)
Ranged javelin +3 (plus poison)
Special Attacks brain consumption (DC 13), giant scorpion poison (injury, DC 17, 1/rd. for 6 rds., 1d2 Str, 1 save)
Before Combat The dread myrmidon coats his weapons with poison.
During Combat The dread myrmidon throws javelins from afar, or battles with his short spear in melee while taking bites out of his foes.
Morale The dread myrmidon fights to the death.
Str 14, Dex 10, Con -, Int 7, Wis 10, Cha 6
Base Atk +2; CMB +3 (+5 to trip or disarm with flying talon); CMD 13
Feats Exotic Weapon Proficiency (flying talon), Power Attack, Skill Focus (Perception), ToughnessB,
Skills Climb +7, Craft (trapmaking) +2, Profession (miner) +2, Perception +5, Ride +5
Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
SQ command zombies
Combat Gear 4 doses giant scorpion venom; Other Gear short spear, studded leather, flying talon, 2 javelins.