Draugr Pirate (Draugr Rogue 1)

Draugr Pirate
CR 3

XP 800
Draugr rogue 1
CE Medium undead (water)
Init +6; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 18, touch 12, flat-footed 16 (+3 armor, +2 Dex, +2 natural, +1 shield)
hp 22 (4 HD; 3d8+1d8+5)
Fort +2, Ref +5, Will +4
DR 5/bludgeoning or slashing; Immune undead traits; Resist fire 10

OFFENSE

Speed 30 ft., swim 30 ft.
Melee mwk falcata +9 (1d8+5/19–20/x3 plus nausea) or slam +7 (1d10+5 plus nausea)
Special Attacks sneak attack +1d6

STATISTICS

Str 21, Dex 14, Con —, Int 10, Wis 12, Cha 13
Base Atk +2; CMB +7; CMD 19
Feats Improved Initiative, Weapon Focus (falcata*)
Skills Acrobatics +8, Climb +10, Perception +7, Profession (sailor) +7, Stealth +8, Swim +18
Languages Common (cannot speak)
SQ trapfinding +1

SPECIAL ABILITIES

Nausea (Su)

A creature that is damaged by a draugr must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.

DESCRIPTION

Environment any oceans or coastlines
Organization solitary or gang (2–5)
Treasure NPC gear (masterwork studded leather, light wooden shield, masterwork falcata, other treasure)

The ghastly brutes known as draugr plague all oceans and are particularly notorious for their cunning and ruthlessness.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Isles of the Shackles © 2012, Paizo Publishing, LLC; Author: Mike Shel.

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