Advanced Fiendish Treant Druid 15

Looming as a weathered and battle-scarred titan, his bark blackened and carved with runes of hate and vengeance.

Advanced Fiendish Treant Druid 15 CR 20

XP 307,200
Male advanced fiendish treant druid (blight druid)
NE Gargantuan plant
Init +4; Senses darkvision 60 ft., low-light vision; Perception +40

DEFENSE

AC 34, touch 7, flat-footed 34 (+4 armor, +1 insight, +23 natural, –4 size)
hp 445 (27d8+324)
Fort +34, Ref +14, Will +26
Immune disease, plant traits; Resist cold 15, electricity 20, fire 15; SR 25
Weaknesses vulnerable to fire

OFFENSE

Speed 30 ft.
Melee 2 slam +31 (2d8+15), Dark Maul of Doom +35/+30/+25/+20 (4d8+25/19–20 plus 2d6 vicious)
Ranged rock +19 (2d8+15)
Space 20 ft.; Reach 20 ft.
Special Attacks rock throwing (180 ft.), smite good (+3 attack, +27 damage, 1/day), trample (2d8+22, DC 31), wild shape 15 hours/day, wooden fist (+7, 11 rounds/day)

Druid Spells Prepared (CL 15th; concentration +23)

8thcontrol plantsD, finger of death (DC 26), whirlwind (DC 26)
7thanimate plantsD, creeping doom, fire storm (DC 25), heal
6thantilife shell, greater dispel magic, mass cure light wounds, move earth, repel woodD
5thanimal growth, awaken, call lightning storm, insect plague, rest eternal*, wall of thornsD
4thair walk, command plantsD, flame strike, freedom of movement, giant vermin, ice storm, thorn body*
3rdcall lightning, cure serious wounds, plant growthD, protection from energy (already cast), quench, speak with plants, stone shape
2ndbarkskinD (already cast), cure moderate wounds, heat metal, owl’s wisdom, resist energy, stone call, wood shape
1stant haul* (already cast), bristle*, entangleD (DC 19), faerie fire, longstrider, obscuring mist, produce flame
0 (at will)detect magic, guidance, resistance, stabilize
D Domain spell; Domain Plant

STATISTICS

Str 40, Dex 10, Con 34, Int 12, Wis 26, Cha 16
Base Atk +20; CMB +39; CMD 49
Feats Craft Magic Arms and Armor, Craft Wondrous Item, Forge Ring, Greater Sunder, Greater Vital Strike, Improved Critical (greatclub), Improved Initiative, Improved Sunder, Improved Vital Strike, Persistent Spell*, Power Attack, Stunning Assault*, Vital Strike, Weapon Focus (greatclub)
Skills Climb +20, Diplomacy +16, Handle Animal +14, Knowledge (history) +18, Knowledge (nature) +23, Knowledge (religion) +18, Linguistics +3, Perception +40, Sense Motive +17, Spellcraft +20, Stealth –8 (+8 in forests), Survival +10; Racial Modifiers +16 Stealth in forests
Languages Abyssal, Common, Druidic, Sylvan, Treant, +1 additional
SQ animate trees, blightblooded, bramble armor (1d6+7, 15 rounds/day), double damage against objects, miasma*, nature bond (Plant domain), nature sense, plaguebearer* (DC 25), timeless body, treespeech, vermin empathy* +18, woodland stride
Combat Gear scroll of word of recall;
Other Gear Dark Maul of Doom (+3 ghost touch vicious darkwood maul of the titans), belt of physical might (Str, Con) +4, bracers of armor +4, cloak of resistance +5, eyes of the eagle, headband of inspired wisdom +6, ioun stone (dusty rose prism), ring of blinking, ring of spell turning

Section 15: Copyright Notice – Pathfinder Campaign Setting: Lost Cities of Golarion

Pathfinder Campaign Setting: Lost Cities of Golarion. © 2011, Paizo Publishing, LLC. Authors: Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, and Russ Taylor.

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