Goblin Ranger 3

Goblin Ranger 3 CR 2

XP 600
Male goblin ranger 3
CE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 20, touch 16, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 size)
hp 27 (3d10+6)
Fort +4, Ref +7, Will +2

OFFENSE

Speed 30 ft.
Melee spear +5 (1d6+1)
Ranged mwk composite longbow +9 (1d6+1/×3)
Special Attacks favored enemy (humans +2)

TACTICS

During Combat The goblin ranger hangs back for the first few rounds of a fight, using his skyrockets and arrows to attack. He only has six normal arrows left, and even in his frantic state he won’t use his precious animal bane arrows except against animal companions the PCs may have. Once out of arrows, he continues the fight with his spear. The chief drinks a potion of cure light wounds if he’s reduced to fewer than 15 hit points

Morale The goblin ranger hates humans only a little more than he hates those who associate with humans. He fights to the death as long as he’s faced with human foes (or those he suspects of being human sympathizers).

STATISTICS

Str 13, Dex 18, Con 13, Int 8, Wis 12, Cha 8
Base Atk +3; CMB +3; CMD 18
Feats Dodge, Endurance, Point-Blank Shot, Rapid Shot
Skills Handle Animal +5, Intimidate +5, Perception +7, Ride +13, Stealth +17
Languages Goblin
SQ favored terrain (swamp +2), track +1, wild empathy +2
Combat Gear +1 animal bane arrows (5), potions of cure light wounds (2), skyrocket fireworks (2); Other Gear masterwork chain shirt, masterwork composite longbow with 6 arrows, spear, 32 gp

Section 15: Copyright Notice

Pathfinder Adventure Path #49: The Brinewall Legacy. © 2011, Paizo Publishing, LLC; Author: James Jacobs.

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