Wyrm Black Dragon CR 17
AC 48, touch 7, flat-footed 48 (+4 armor, –1 Dex, +33 natural armor, +4 shield, –2 size)
hp 324 (24d12+168)
Fort +21, Ref +13, Will +21
Defensive Abilities evasion; DR 20/magic; Immune acid, magic paralysis and sleep, dragon traits; SR 28
Speed 60 ft., fly 200 ft. (poor), swim 60 ft.
Melee bite +34 (2d8+18), 2 claws +34 (2d6+12), 2 wings +32 (1d8+6), tail slap +32 (2d6+18)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks acid pool, acidic bite, breath weapon (100-ft. line of acid, 22d6 damage, DC 31), crush (2d8+18, DC 31)
Spell-Like Abilities (CL 24th; concentration +28)
Spells Known (CL 13th; concentration +17)
6th (4/day)—acid fog, flesh to stone (DC 20)
5th (6/day)—teleport, transmute rock to mud, wall of force
4th (7/day)—dimension door, enervation, hallucinatory terrain, mass reduce person (DC 18)
3rd (7/day)—clairaudience/clairvoyance, dispel magic, haste, suggestion (DC 17)
2nd (7/day)—acid arrow, detect thoughts (DC 16), invisibility, resist energy, scorching ray
1st (7/day)—charm person (DC 15), grease (DC 15), mage armor, ray of enfeeblement (DC 15), shield
0th (at will)—acid splash, bleed (DC 14), dancing lights, detect magic, mage hand, message, prestidigitation, read magic, resistance
Str 35, Dex 8, Con 25, Int 18, Wis 21, Cha 18
Base Atk +24; CMB +38; CMD 47 (51 vs. trip)
Feats Awesome Blow, Bleeding Critical, Critical Focus, Eschew Materials, Improved Bull Rush, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Vital Strike
Skills Bluff +31, Fly +22, Intimidate +31, Knowledge (arcana) +31, Knowledge (history) +31, Knowledge (planes) +31, Perception +32, Sense Motive +32, Stealth +18, Swim +39
Languages Aklo, Common, Draconic, Skald, Sylvan
SQ speak with reptiles, swamp stride, water breathing
Gear ring of evasion
An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. This acid pool has a radius of 55 feet. When an acid pool is created, anyone inside its area takes 22d6 points of acid damage (Reflex half). Any creature that starts its turn touching this pool takes damage, but can make a Reflex save for half. Each round, the total damage dice of the pool is halved (10d6 round 2, 5d6 round 3, 2d6 round 4, 1d6 round 5) until the result would be less than 1d6. The acid pool floats on water, and deals damage to anything on the surface.
At old age, a black dragon’s bite deals an additional 2d6 points of acid damage. An ancient dragon’s damage increases to 4d6, and a great wrym’s to 6d6.
Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to the dragon’s frightful presence) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence.
A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed.
A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Treasure It’s treasure hoard consists of 570,400 cp, 48,200 sp, 11,950 gp, 1,240 pp, and several dozen gemstones and minor trinkets worth a total of 24,000 gp. In addition, her lair contains several potent magic items: a suit of +4 elven chainmail, a +2 wild buckler, a sylvan scimitar, a +3 returning icy starknife, a rod of the python, a staff of defense, a cloak of the bat, bracers of armor +7, a gem of seeing, and a mantle of faith.
Pathfinder 36: Sound of a Thousand Screams. Copyright 2010, Paizo Publishing LLC. Author: Richard Pett