Taker of Eyes (Bodak Antipaladin 8)

This hairless creature wears tatters of armor over an emaciated frame. Trails of smoke seep from its cavernous eye sockets.

Taker of Eyes CR 16

XP 76,800
Male bodak antipaladin 8
CE Medium undead
Init +1; Senses darkvision 60 ft.; Perception +14; Aura cowardice (10 ft.), despair (10 ft.), evil (10 ft.)

DEFENSE

AC 30, touch 11, flat-footed 29 (+6 armor, +1 Dex, +8 natural, +5 shield)
hp 241 (18 HD; 10d8+8d10+152)
Fort +23, Ref +13, Will +23
DR 10/cold iron; Immune electricity, undead traits
Weaknesses vulnerability to sunlight

OFFENSE

Speed 15 ft.
Melee +2 longsword +21/+16/+11 (1d8+5/17–20)
Special Attacks channel negative energy (DC 21, 4d6), cruelty (staggered, sickened), death gaze (DC 22), smite good 3/day (+7 attack and AC, +8 damage), touch of corruption 11/day (4d6)
Spell-Like Abilities (CL 8th; concentration +15)

At willdetect good

Spells Prepared (CL 5th; concentration +12)

2ndblindness/deafness (DC 19)
1stcommand (DC 18), death knell (2, DC 18)

STATISTICS

Str 16, Dex 12, Con —, Int 6, Wis 16, Cha 24
Base Atk +15; CMB +18; CMD 29
Feats Cleave, Great Cleave, Greater Sunder, Improved Critical (greatsword), Improved Sunder, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword)
Skills Intimidate +18, Knowledge (nobility) +9, Knowledge (religion) +5, Perception +14
Languages Common
SQ fiendish boon (weapon), plague bringer, unholy resilience
Gear broken +3 full plate, +3 heavy steel shield, +2 longsword

SPECIAL ABILITIES

Aura of Cowardice (Su)

The Taker or Eyes radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of the Taker of Eyes.

Aura of Despair (Su)

Enemies within 10 feet of the Taker of Eyes take a –2 penalty on all saving throws. This penalty does not stack with the penalty from aura of cowardice.

Aura of Evil (Ex)

The power of the Taker of Eyes aura of evil (see the detect evil spell) is equal to his antipaladin level (8). A paladin who uses smite evil on the Taker of Eyes deals 2 points of damage per paladin level on his first successful attack.

Death Gaze (Su)

1d4 negative levels, 30 feet; Fortitude DC 18 negates. The save DC is Charisma-based. A humanoid slain by a bodak’s death gaze rises as a bodak 24 hours later. This is a death effect.

Plague Bringer (Ex)

The powers of darkness make the Taker of Eyes a beacon of corruption and disease. The Taker of Eyes does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects.

Touch of Corruption (Su)

The Taker of Eyes surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. He can use this ability 11 times per day to deal 4d6 damage. Using this ability is a standard action that does not provoke attacks of opportunity.

Alternatively, the Taker of Eyes can use this power to heal undead creatures, restoring 4d6 hit points per use.

Vulnerability to Sunlight (Ex)

As a bodak, the Taker of Eyes loathes sunlight, for its merest touch burns its impure flesh. Each round of exposure to direct sunlight deals 2d6 points of damage to a bodak.

Bodak Variants

Most bodaks begin as normal humanoids that fall prey to another bodak’s gaze or a scene of mind-bending, incomprehensible planar evil, yet on extremely rare occasions, other creatures may fall prey to these effects as well. The unique natures of these transformations create bodaks with some unusual twists to their forms and abilities. Even among ordinary humans, a few manage to retain enough shreds of their former lives to retain some of their class levels and abilities—ironically making them even more dangerous to their former allies.

Larger Bodaks: A giant that falls prey to a bodak’s deadly gaze retains its larger size, as well as its natural armor bonus if that bonus is larger than the bodak’s normal natural armor bonus. To generate statistics for a giant bodak, adjust its statistics as necessary for its larger size and advance its undead racial Hit Dice to match the total number of humanoid racial Hit Dice the giant possessed while it lived. If the giant had 10 or fewer racial Hit Dice, then no change to the standard bodak (apart from size) is necessary. The bodak’s CR should be adjusted upward to account for its greater size and HD—as a general rule, every 2 HD added should increase the bodak’s CR by +1.
Smaller Bodaks: Small humanoids that become bodaks have all the appropriate bonuses and penalties for dropping from Medium to Small size (–4 Str, +2 Dex, +1 size bonus on attack rolls and to AC, reduced natural attack damage, etc.). A Small bodak’s CR does not change—it remains a CR 8 monster.
Multiple Heads: A bodak created from a creature with multiple heads, such as an ettin, becomes deadlier because it has more eyes with which to project its horrific stare. The save DC against a multi-headed bodak’s death gaze increases by +2.

ECOLOGY

Environment any land (evil Outer Plane)
Organization solitary, pair, or gang (3–4)
Treasure none

The bodak known as the Taker of Eyes began as a knight who sought to take the battle against evil to the Abyss itself.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Revisited

Pathfinder Campaign Setting: Undead Revisited. © 2011, Paizo Publishing, LLC. Authors: Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor.

scroll to top