Noble Marid Bard 10

This being resembles a powerful giant with hairless blue-green skin, deep blue eyes, flamboyant eyebrows, and pearlescent teeth.

Noble Marid Bard 10 CR 16

XP 76,800
Female noble marid bard 10
CG Large outsider (extraplanar, water)
Init +10; Senses darkvision 30 ft.; Perception +30

DEFENSE

AC 25, touch 16, flat-footed 18 (+6 Dex, +1 dodge, +9 natural, -1 size)
hp 194 (24 HD; 14d10+10d8+72)
Fort +12; Ref +22; Will +19; +4 vs. bardic performance, sonic, and language dependent

OFFENSE

Speed 20 ft., swim 60 ft.
Melee 2 slams +26 (2d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks vortex (1/10 minutes, 10-50 ft. tall, 2d6+6 damage, DC 23), water mastery, water’s fury
Spell-Like Abilities (CL 20th; concentration +27)

Constantdetect evil, detect good, detect magic, water walk
At willcreate water, invisibility, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), purify food and drink, quench
5/daycontrol water, gaseous form, obscuring mist, water breathing
3/dayquickened cone of cold, ice storm, quickened quench, see invisibility
1/dayelemental swarm (water elementals only), permanent image, persistent image (DC 22)
1/day—grant one wish (to nongenies only)

Bard Spells Known (CL 10th; concentration +17)

4th (2/day)dimension door, modify memory (DC 21)
3rd (5/day)confusion (DC 20), displacement, glibness, haste
2nd (6/day)cure moderate wounds, detect thoughts (DC 19), mirror image, suggestion (DC 19), tongues
1st (7/day)charm person (DC 18), cure light wounds, grease (DC 18), identify, obscure object
0dancing lights, ghost sound (DC 17), mage hand, mending, message, prestidigitation

TACTICS

During Combat She uses cone of cold, confusion, and her water’s fury against foes at range, and can use her vortex against foes that actually enter the fountain to do battle with her in melee.

Morale If a battle begins, she fights to the death.

STATISTICS

Str 23, Dex 23, Con 16, Int 17, Wis 17, Cha 24
Base Atk +21; CMB +28; CMD 45
Feats Ability Focus (water’s fury), Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Improved InitiativeB, Improved Natural Attack, Mobility, Power Attack, Quicken Spell-Like Ability (cone of cold, quench), Spring Attack, Whirlwind Attack
Skills Acrobatics +34, Diplomacy +34, Escape Artist +29, Knowledge (history) +35, Knowledge (planes) +35, Knowledge (religion) +35, Perception +30, Perform (dance) +34, Perform (oratory) +34, Sense Motive +34, Spellcraft +26, Stealth +28, Swim +38
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ bardic performance (29 rds. [countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion]), change shape (water elemental, humanoid or giant, alter self, elemental body III, or giant form I), jack-of-all-trades, lore master (take 20 1/day), versatile performance (dance, oratory, sing), well-versed

SPECIAL ABILITIES

Water Mastery (Ex)

A marid gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the marid is touching the ground, the marid takes a -4 penalty on attack and damage rolls.

Water’s Fury (Su)

As a standard action, a marid can release a jet of water in a 60-foot line that deals 1d6 points of damage and blinds the target struck for 1d6 rounds. A DC 22 Reflex save reduces the damage by half and negates the blinding effect. The save DC is Constitution-based.

Vortex (Su)

A marid can transform into a vortex of swirling, churning water once every 10 minutes. This ability functions identically to the whirlwind ability, save that it can only be used while the marid is underwater; a marid cannot leave a body of water while in vortex form.

Section 15: Copyright Notice

Pathfinder 23 – The Impossible Eye. © 2009, Paizo Publishing, LLC; Author: Greg A. Vaughn.

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