| Human Lich Necromancer 14 |
CR 15 |
XP 51,200
Male human lich necromancer 14
CE Medium undead
Init +1; Senses darkvision 60 ft.; Perception +24
Aura fear (60-ft. radius, DC 21)
DEFENSE
AC 23, touch 13, flat-footed 22 (+5 armor, +2 deflection, +1 Dex, +5 natural)
hp 150 (14d6+99; includes 15 from false life)
Fort +8, Ref +5, Will +11
Defensive Abilities Channel Resistance +4; DR 15/Bludgeoning and Magic; Immune cold, electricity, mind-affecting, polymorph, undead traits
OFFENSE
Speed 30 ft.
Melee Touch +7 (1d8+7 negative energy + paralysis)
Special Attacks paralyzing touch ( Will DC 21 half damage, Fort DC 21 negates paralysis)
Necromancer Spell-like Abilities (Undead School)
11/day - bolster (+3 profane, 7 rounds), lifesight (20 ft), power over undead (command undead, DC 21)
Necromancer Spells Prepared (CL 14th; concentration +22)
7th--quickened displacement, finger of death (DC 27), quickened vampiric touch
6th--quickened blindness/deafness (DC 22), quickened cat’s grace, chain lightning (DC 24), mislead (DC 24)
5th--quickened magic missile, telekinesis (DC 23), quickened true strike, wall of force, waves of fatigue
4th--bestow curse (DC 24), contagion (DC 24), dimension door, fear (DC 24), greater invisibility, mass reduce person (DC 22), stone shape
3rd--extended false life (already cast), fly, gaseous form, ray of exhaustion, slow (DC 21), stinking cloud (DC 21), tongues (already cast)
2nd--blindness/deafness (DC 22), ghoul touch (DC 22), glitterdust (DC 20), invisibility, mirror image, scorching ray, spectral hand
1st--chill touch (DC 21), grease (DC 19), magic missile (3), obscuring mist, reduce person (DC 19)
0--arcane mark, mage hand, mending, prestidigitation
Prohibited Schools: abjuration, enchantment
TACTICS
Before Combat Once he knows the PCs are in the crypts, Kazaven casts extended false life and tongues on himself. He then calls a devourer to guard him using his staff of hungry shadows.
During Combat Kazaven opens battles by casting finger of death at a spellcaster and quickened displacement on himself. He then casts wall of force to seal himself off from the PCs, giving him time to cast greater invisibility, quickened cat’s grace, fly, mirror image, and spectral hand. During this time, he lets the conjured devourer keep the PCs busy. If the PCs haven’t breached his wall by the time he’s done casting preparatory spells, he dimension doors back into their midst and begins hitting them with spells. If he needs more minions, Kazaven casts stone shape on a nearby wall to release several wraiths, hoping they provide additional distractions.
Morale Kazaven values his own immortal existence too much to stick around in a fight he’s losing. If reduced to less than 30 hit points, he uses mislead to escape by casting gaseous form and retreating to area F10, where he gathers his phylactery before triggering the trap in the room young templatehis damage. Given time, he recovers his spells and then seeks revenge on the PCs. If confronted there, Kazaven has little choice but to fight until destroyed, but he makes sure to trigger the trap in the room before a fight begins.
STATISTICS
Str 10, Dex 13, Con --, Int 26, Wis 14, Cha 18
Base Atk +7; CMB +7; CMD 20
Feats Combat Casting, Craft Staff, Craft Wondrous Item, Extend Spell, Greater Spell Focus (necromancy), Maximize Spell, Quicken Spell, Scribe Scroll, Spell Focus (necromancy), Spell Penetration, Toughness
Skills Fly +18, Knowledge (Arcana, Engineering, History, Nobles, Religion, The Planes) +25, Perception +24, Sense Motive +24, Spellcraft +25, Stealth +23
Languages Abyssal, Giant, Thassilonian
SQ contingency, bonded item (ring of protection +2), telepathic bond
Combat Gear staff of hungry shadows;
Other Gear bracers of armor +5, headband of intellect +4, ring of protection +2, contingency statuette of Kazaven worth 2,000 gp
SPECIAL ABILITIES
Contingency (Sp)
If Kazaven is grappled, a dimension door spell activates on him.
Telepathic Bond (Sp)
Kazaven has a permanent telepathic bond with his minion Xyoddin and with one of the Thassilonian mummies.