Unique Gynosphinx

This beautiful female sphinx appears both wise and thoughtful.

Unique Gynosphinx CR 13

XP 25,600
Female unique gynosphinx
N Gargantuan magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +30

DEFENSE

AC 28, touch 5, flat-footed 28 (-1 Dex, +23 natural, -4 size)
hp 207 (18d10+108)
Fort +17, Ref +10, Will +13
DR 10/magic

OFFENSE

Speed 40 ft., fly 60 ft. (poor)
Melee 2 claws +26 (4d6+12/19-20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks pounce, rake (4d6+12), trample (4d6+18, DC 31)
Spell-Like Abilities (CL 18th; concentration +23)

Constantcomprehend languages, detect magic, read magic, see invisibility
At willclairaudience/clairvoyance, statue
1/daycommune, contact other plane, dispel magic, legend lore, locate object, remove curse
1/weekAny three of the following: symbol of fear (DC 21), symbol of pain (DC 20), symbol of persuasion (DC 21), symbol of sleep (DC 20), symbol of stunning (DC 22); all symbols last for 1 week maximum

STATISTICS

Str 34, Dex 8, Con 22, Int 27, Wis 21, Cha 21
Base Atk +18; CMB +34 (+38 grapple); CMD 43 (47 vs. trip)
Feats Alertness, Cleave, Combat Casting, Flyby Attack, Hover, Improved Critical (claw), Improved Initiative, Iron Will, Power Attack
Skills Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana) +26, Knowledge (engineering) +17, Knowledge (history) +26, Knowledge (local) +26, Knowledge (religion) +15, Linguistics +10, Perception +30, Sense Motive +16, Spellcraft +26, Use Magic Device +14
Languages Aklo, Celestial, Common, Cyclops, Draconic, Elven, Infernal, Polyglot, Sphinx, +3 additional
Gear chime of opening (7 uses left), goggles of minute seeing, marvelous pigments, 2,000 gp in assorted gems.

Variant: Gynosphinx, Conundrum Sphinx (CR 8)

[Source]

Conundrum sphinxes are whimsical and enjoy cursing those who offend them as well as those they wish to simply test; they often tend to play favorites, though whom they favor can change quickly.

They believe that those who cannot solve their riddles are less than animals. They treasure only puzzles and riddles.

Alignment CN; this replaces a gynosphinx’s N.

Conundrum Curse (Su)

Any creature successfully damaged by this sphinx must make a successful Will save (DC 20), or gain the puzzle creature template (See below) and disassemble into pieces. The sphinx can pronounce this curse as a standard action and affect any creature within 60ft. A creature that successfully saves against this curse is immune to this sphinx’s conundrum curse for 24 hours. This is a curse effect but its DC for a remove curse is 30 (+10 circumstance bonus) unless the caster knows the answer to the riddle.

This replaces a sphinx’s locate object, read magic, remove curse and symbol spell-like abilities.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Mythical Monsters Revisited © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jonathan H. Keith, Michael Kenway, Jason Nelson, Anthony Pryor, and Greg A. Vaughan.

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