Skum Cleric 9


Skum Cleric 9 CR 10

XP 9,600
Male skum cleric of Shub-Niggurath 9
CE Medium monstrous humanoid (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 25, touch 15, flat-footed 23 (+8 armor, +3 deflection, +2 Dex, +2 natural)
hp 115 (11 HD; 2d10+9d8+64)
Fort +12, Ref +8, Will +12
Resist cold 10

OFFENSE

Speed 20 ft., swim 40 ft.
Melee mwk dagger +15/+10 (1d4+6/19–20), bite +12 (1d6+3), claw +14 (1d6+4/19–20) or bite +14 (1d6+6), 2 claws +16 (1d6+7/19–20)
Ranged mwk dagger +11 (1d4+6/19–20)
Special Attacks channel negative energy 3/day (DC 14, 5d6), chaos blade (4 rounds, 1/day), it came from beyond, part the veil (4/day)
Domain Spell-Like Abilities (CL 9th; concentration +12)

6/daytouch of chaos

Cleric Spells Prepared (CL 9th; concentration +12)

5thflame strike (DC 18), summon monster VD
4thchaos hammerD (DC 17), divine power, summon monster IV
3rdbestow curse (DC 16), dispel magic, flyD, searing light, summon monster III
2ndbull’s strength, death knell (DC 15), instant armor, resist energy, spiritual weapon, summon monster IID
1stbane (DC 14), command (DC 14), doom (DC 14), obscuring mist, protection from lawD, shield of faith
0 (at will)bleed (DC 13), detect magic, guidance, resistance
D Domain spell; Domains Chaos, Void (Dark Tapestry)

TACTICS

Before Combat Zhabh-boath casts bull’s strength and shield of faith, and drinks a potion of cat’s grace before combat. He also casts instant armor to summon a +4 chain shirt.

During Combat On the first round of combat, Zhabh-boath casts summon monster V to summon an advanced Large water elemental using his it came from beyond domain power. He continues summoning creatures to aid his skum, and casts ranged spells while trying to stay out of handto-hand combat. If forced into melee, Zhabh-boath casts spiritual weapon and divine power, fighting opponents with his bite and claws.

Morale Zhabh-boath tries to flee the skum tunnels when reduced to fewer than 50 hit points.

STATISTICS

Str 22, Dex 14, Con 18, Int 10, Wis 16, Cha 10
Base Atk +8; CMB +14; CMD 29
Feats Great Fortitude, Improved Critical (claw), Improved Natural Attack (claw), MultiattackB, Power Attack, Toughness, Weapon Focus (claw)
Skills Intimidate +9, Knowledge (religion) +9, Perception +12 (+16 underwater), Stealth +6 (+10 underwater), Swim +22
Languages Aboleth, Common
SQ amphibious
Combat Gear potions of cat’s grace (2); Other Gear masterwork dagger, amulet of mighty fists +1, fishgold jewelry worth 750 gp, unholy symbol of Shub-Niggurath

Section 15: Copyright Notice

Pathfinder Adventure Path #46: Wake of the Watcher

Pathfinder Adventure Path #46: Wake of the Watcher. © 2011, Paizo Publishing, LLC; Author: Greg A. Vaughan.
scroll to top