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    Lamia Matriarch Sorcerer 2


    Lamia Matriarch Sorcerer 2 CR 10

    XP 4,800
    Lamia matriarch sorcerer 2
    CE Large monstrous humanoid (shapechanger)
    Init +6; Senses darkvision 60 ft., low-light vision; Perception +15

    DEFENSE

    AC 25, touch 16, flat-footed 19 (+1 armor, +1 deflection, +6 Dex, +8 natural, –1 size)
    AC 34, touch 16, flat-footed 19 (+4 armor, +4 shield +1 deflection, +6 Dex, +8 natural, +1 dodge, –1 size)
    hp 159 (12d10+2d6+86)
    Fort +12, Ref +15 (+16 with haste,) Will +13 (+2 vs poison; +4 vs. visual effects)
    Immune mind-affecting effects; SR 19

    OFFENSE

    Speed 40 ft., climb 40 ft., swim 40 ft.
    Speed 70 ft., climb 70 ft., swim 70 ft. (with haste)
    Melee impaler of thorns +20/+15/+10 (+21/+21/+16/+11 with haste) (1d8+9/19–20 plus 1 Wisdom drain on first hit each round) or touch +18 (+19) (1d4 Wisdom drain)
    Space 10 ft.; Reach 5 ft.
    Special Attacks Wisdom drain
    Spell-Like Abilities (CL 12th; concentration +19)

    At willcharm monster (DC 21), ventriloquism (DC 18)
    3/daydeep slumber (DC 20), dream, major image (DC 20), mirror image, suggestion (DC 20)

    Sorcerer Spells Known (CL 8th; concentration +15)

    4th (4/day)dimension door
    3rd (7/day)fly, haste
    2nd (8/day)invisibility, scorching ray, silence (DC 19)
    1st (8/day)cure light wounds, divine favor, mage armor, magic missile, shield
    0th (at will)acid splash, dancing lights, daze (DC 17), detect magic, ghost sound (DC 17), mage hand, mending, prestidigitation

    Bloodline arcane

    TACTICS

    Before Combat If she realizes the PCs are near (as is the case if her servants engage the PCs and create the noises of battle), she casts fly, mage armor, and shield on herself. If she has a chance just prior to combat (as is the case if she hears the PCs approaching her lair) she also casts mirror image, haste, and invisibility, and then silence on a timber near the entrance to her lair (these effects are highlighted above).

    During Combat She activates her sihedron medallion's false life ability and casts divine favor (enhanced by Silent Spell if necessary) on the first round of combat. If she’s still invisible, she casts a major image to make an illusory flying demon appear in a cloud of smoke that then begins to circle the top of the tower. On round three, hopefully as the PCs are distracted, she attempts to petrify a PC near the edge using her medusa mask; this, of course, makes her visible. After this attack, she prefers to fight in melee. She may try to topple a petrified PC off the edge to smash into fragments on the ground 160 feet below. If reduced to less than 60 hit points, she flies out into the sky around the tower to continue the fight using her spells.

    Morale She attempts to flee, abandoning her plot, if she’s reduced to 20 hit points or less. If she escapes, she cuts ties with her kin and her master, afraid of the punishment for failure. She grows obsessed with the PCs, seeing their capture as the only way she can redeem herself to her master—in this case, she becomes a recurring villain who might ally with any number of foes the PCs find themselves up against in the next adventure.

    STATISTICS

    Str 22, Dex 23, Con 21, Int 16, Wis 14, Cha 25
    Base Atk +13; CMB +20; CMD 36 (can’t be tripped)
    Feats Eschew MaterialsB, Extend Spell, Great Fortitude, Improved Critical (spear), Power Attack, Silent Spell, Toughness, Weapon Focus (spear)
    Skills Acrobatics +20, Bluff +28, Knowledge (arcana) +20, Knowledge (local) +20, Perception +15, Spellcraft +20, Use Magic Device +28
    Languages Abyssal, Common, Draconic
    SQ arcane bond (medallion), bloodline arcana, change shape (fixed Medium humanoid form, alter self), undersized weapons
    Gear impaler of thorns, medusa mask, medallion, snakeskin tunic, ring of protection +1

    SPECIAL ABILITIES

    Spells

    A lamia matriarch casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a lamia matriarch.

    Wisdom Drain (Su)

    A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 23 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain. The save DC is Charisma-based.