Cenobite (Unhallowed Human Juju Zombie Cleric 10)


Cenobite CR 10

XP 9,600
Unhallowed human juju zombie cleric 10
NE Medium undead (augmented humanoid)
Init +6; Senses darkvision 60 ft.; Perception +14

DEFENSE

AC 26, touch 15, flat-footed 24 (+8 armor, +3 deflection, +2 Dex, +3 natural)
hp 128 (10d8+80)
Fort +11, Ref +7, Will +11; +2 vs. good creatures
Defensive Abilities channel resistance +4; DR 5/magic and slashing; Immune cold, electricity, magic missile, undead traits; Resist fire 10

OFFENSE

Speed 20 ft.
Melee +2 scythe +15/+10 (2d4+9/19–20/×4) or slam +12 (1d6+7)
Special Attacks channel negative energy 7/day (DC 21, 5d6), killing blow 1/day (5 bleed), whispering evil (10 rounds, DC 19)
Domain Spell-Like Abilities (CL 10th; concentration +14)

7/day—bleeding touch (5 rounds), touch of evil (5 rounds)

Cleric Spells Prepared (CL 10th; concentration +14)

5thflame strike (DC 19), slay living (DC 19), suffocationD, (DC 19)
4thdivine power, freedom of movement, greater magic weapon, unholy blightD (DC 18)
3rdanimate dead, contagion (DC 17), dispel magic, keen edgeD, magic vestment
2nddeath knellD (DC 16), eagle’s splendor, hold person (DC 16), silence (DC 16), sound burst (DC 16), spiritual weapon
1stbane (DC 15), cause fearD (DC 15), command (DC 15), doom (DC 15), obscuring mist, shield of faith
0 (at will)bleed (DC 14), detect magic, read magic, resistance

D Domain spell;

Domains Death (Murder subdomain), Evil (Daemon subdomain)

TACTICS

Before Combat The clerics cast greater magic weapon and magic vestment every day. Before combat, they also cast bull’s strength, eagle’s splendor, keen edge, and shield of faith.

During Combat The clerics cast divine power on the first round of combat, then concentrate on damaging opponents with channeled negative energy and spells such as flame strike, slay living, suffocation, and unholy blight.

Morale The cenobites fight until destroyed.

Base Statistics Without their spells, the clerics’ statistics are AC 22, touch 12, flat-footed 20; hp 108; Fort +9; Melee +1 scythe +12/+7 (2d4+5/×4), or slam +10 (1d6+4); Str 17, Cha 14; CMB +10; CMD 25; channel negative energy (DC 19).

STATISTICS

Str 21, Dex 14, Con —, Int 10, Wis 19, Cha 18
Base Atk +7; CMB +12; CMD 27
Feats Channel Smite, Combat Casting, Command Undead, Improved Channel, Improved InitiativeB, Lightning Reflexes, ToughnessB, Weapon Focus (scythe)
Skills Climb +10, Knowledge (religion) +13, Perception +14, Spellcraft +13
Languages Common
Gear +1 breastplate, +1 scythe, robe of bones, 10 onyx gems worth 50 gp each, spell component pouch, unholy symbol

Editor’s Note

This creature was created under the effects of a shrine-enhanced desecrate spell and thus has a bonus 2 hit points per HD. If you would like to use a base version of this creature, subtract 20 from its hit points.
Section 15: Copyright Notice

Pathfinder Adventure Path #48: Shadows of Gallowspire

Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC; Author: Brandon Hodge.
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