Gargoyle Fighter 5


Gargoyle Abductor CR 10

XP 9,600
Gargoyle fighter 5
CE Medium monstrous humanoid (earth)
Init +8; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 24, touch 15, flat-footed 19 (+5 armor, +4 Dex, +1 dodge, +4 natural)
hp 94 (10 HD; 5d10+5d10+40)
Fort +9, Ref +9, Will +4; +1 vs. fear
Defensive Abilities bravery +1, DR 10/magic

OFFENSE

Speed 40 ft., fly 60 ft. (average)
Melee bite +15 (1d6+5), 2 claws +15 (1d6+5), gore +15 (1d4+5)
Ranged +1 longbow +16/+11 (1d8+2/×3)
Special Attacks weapon training (bows +1)

STATISTICS

Str 20, Dex 18, Con 18, Int 8, Wis 9, Cha 7
Base Atk +10; CMB +15; CMD 30
Feats Combat Reflexes, Coordinated Maneuvers, Dodge, Flyby Attack, Hover, Improved Initiative, Lookout, Skill Focus (Fly)
Skills Fly +23, Perception +7, Stealth +17; Racial Modifiers +2 Stealth (+6 in stony environs)
Languages Common, Terran
SQ armor training 1, freeze
Gear +1 chain shirt, +1 longbow

SPECIAL ABILITIES

Freeze (Ex)

A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on Stealth checks to hide in plain sight as a stone statue.

Section 15: Copyright Notice
Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC; Author: Brandon Hodge.
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