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Corpsespun Fighter (Corpsespun Human Fighter 10)

This figure, steps forward from the shadows, the clank of his armor muffled by the shroud of cobwebs that covers him—webs alive with the movement of tiny vermin.

Corpsespun fighter CR 10

XP 9,600
Male corpsespun human fighter 10
NE Medium undead (augmented humanoid)
Init +4; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 20, touch 10, flat-footed 20 (+6 armor, +4 natural)
hp 105 (10d10+30 plus 20)
Fort +10; Ref +5; Will +6 (+9 vs. fear)
Defensive Abilities bravery +3, channel resistance +2; DR 10/magic; Immune undead traits

OFFENSE

Speed 30 ft.
Melee longsword +19/+14 (1d8+9/19–20) or slam +16 (1d6+8 plus spider transfer)
Special Attacks poison (DC 18), spider spray (20-ft. cone, 3d6 swarm damage plus distraction and poison, Reflex DC 18 for half, usable every 1d4 rounds), spider transfer, weapon training (heavy blades +2, natural +1)

STATISTICS

Str 20, Dex 10, Con —, Int 1, Wis 12, Cha 17
Base Atk +10; CMB +15 (+17 overrun); CMD 15 (17 vs. overrun)
Feats AlertnessB, CleaveB, Great CleaveB, Greater Weapon Focus (longsword)B, Improved Initiative, Improved Overrun, Iron Will, Lightning Reflexes, Power AttackB, ToughnessB, Vital Strike, Weapon Focus (longsword)B, Weapon Specialization (longsword)B
Skills Climb +15, Intimidate +11, Perception +6, Sense Motive +5
SQ armor training 2
Gear chainmail, longsword

SPECIAL ABILITIES

Poison (Ex)

Swarm—injury; save Fort DC (10 + 1/2 HD + Cha); frequency 1/round for 4 rounds; effect 1d4 Str; cure 1 save.

Spider Spray (Ex)

Every 1d4 rounds as a standard action, a Corpsespun Creature can spray a hail of spiders from its mouth in a 20-foot cone. Each creature in the area takes 3d6 points of swarm damage (DC 10 + 1/2 HD + Cha modifier Reflex save for half) and is distracted (DC 10 + 1/2 HD + Cha modifier Fortitude save negates). The spiders quickly spread across the opponent’s body in the same round they contact it and
automatically bite, delivering a highly debilitating poison. The spiders cause swarm damage and distraction each round for 1d4 rounds, at which point they fall off and die. The save DCs are Charisma-based.

Spider Transfer (Ex)

Whenever a corpsespun successfully hits an opponent with a natural attack, or whenever the corpsespun is successfully hit with a natural attack or unarmed strike, a number of spiders are automatically transferred to the opponent. The spiders quickly spread and swarm over the opponent (as detailed in the spider spray ability). These spiders fall off and die after 1 round.

ECOLOGY

Environment any
Organization gang (2–5) or troupe (1 corpsespinner plus
6–11 corpsespun)
Treasure incidental

Section 15: Copyright Notice

Corpsespun Fighter from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.