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Dullahan Fighter 3


Dullahan Fighter 3 CR 10

XP 9,600
Male variant dullahan fighter 3
LE Medium undead
Init +3; Senses blindsight 60 ft.; Perception +20
Aura frightful presence (30 ft., DC 21)

DEFENSE

AC 24, touch 12, flat-footed 23 (+11 armor, +1 deflection, +1 Dex, +1 natural)
hp 142 (13 HD; 10d8+3d10+81); fast healing 5
Fort +12, Ref +9, Will +14; +1 vs. fear
Defensive Abilities bravery +1, channel resistance +4; Immune undead traits; SR 18

OFFENSE

Speed 20 ft.
Melee +1 flail +19/+14 (1d8+8/19–20 plus 1d6 fire)
Space 5 ft.; Reach 5 ft. (15 ft. with flail)
Special Attacks burning flail, death’s calling, summon mount

TACTICS

During Combat Rask activates his death’s calling ability against the strongest-looking warrior, using the victim’s name if possible, then makes Spirited Charges and Ride-by Attacks while his nightmare mount tramples any opponents on the ground. Rask uses his burning flail to trip or disarm foes while the mount breathes smoke on them.

Morale Believing himself invincible, Rask fights until destroyed.

STATISTICS

Str 25, Dex 16, Con –, Int 14, Wis 19, Cha 22
Base Atk +10; CMB +17; CMD 31
Feats Improved Critical (flail), Iron Will, Lightning Reflexes, Mounted Combat, Ride-by Attack, Spirited Charge, Trample, Vital Strike, Weapon Focus (flail)
Skills Handle Animal +19, Intimidate +19, Perception +20, Ride +14, Spellcraft +11, Stealth +11, Survival +17
Languages Common, Infernal, Varisian
SQ armor training 1
Gear +2 full plate, +1 flail, amulet of natural armor +1, moribund key, ring of protection +1

SPECIAL ABILITIES

Burning Flail (Su)

When Rask wields a flail, the weapon deals +1d6 points of fire damage and can be used as a weapon with 15-foot reach. Rask does not threaten the area into which he can make an attack, but he can use the weapon against foes anywhere within his reach (including adjacent foes). This ability replaces the dullahan’s normal chilling blade ability.

Death’s Calling (Su)

Once per day as a standard action, a dullahan may place death’s calling on a target within 60 feet (DC 22 Fortitude negates). If the dullahan knows and speaks the target’s name, the target takes a –2 penalty on the save. If the victim fails the save, he becomes staggered for 1d6 rounds. For the next 24 hours (or until the dullahan is slain), all critical hits against the victim automatically confirm. Finally, the victim automatically fails all Constitution checks to stabilize while dying. This is a mind-affecting curse effect. The save DC is Charisma-based.

Summon Mount (Su)

As a standard action, a dullahan can summon a war-trained heavy horse with the fiendish creature simple template. This horse remains until it is slain or the dullahan dismisses it. He can only have one such horse in his service at a time.

Section 15: Copyright Notice

Pathfinder Adventure Path #47: Ashes at Dawn. © 2011, Paizo Publishing, LLC; Author: Neil Spicer.