Survivalist (Human Ranger 3/Rogue 7)

Survivalist CR 9

XP 6,400
Male human ranger 3/rogue (survivalist) 7
LE Medium humanoid (human)
Init +3; Senses Perception +13

DEFENSE

AC 20, touch 14, flat-footed 16 (+6 armor, +3 Dex, +1 dodge)
hp 64 (10 HD; 3d10+7d8+17)
Fort +6, Ref +11, Will +5
Defensive Abilities evasion, uncanny dodge

OFFENSE

Speed 30 ft.
Melee +1 trident +9/+4 (1d8+3) or short sword +8 (1d6+1/19–20)
Ranged mwk light crossbow +12 (1d8/19–20)
Special Attacks favored enemy (humans +2), sneak attack +4d6
Spell-Like Abilities (CL 7th; concentration +8)

1/dayendure elements

STATISTICS

Str 14, Dex 16, Con 12, Int 13, Wis 10, Cha 13
Base Atk +8; CMB +11; CMD 24
Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Dodge, Endurance, Improved Feint, Iron Will, Two-Weapon Fighting
Skills Bluff +14, Disguise +14, Escape Artist +16, Intimidate +14, Knowledge (dungeoneering) +10, Knowledge (geography) +8, Knowledge (nature) +8, Perception +13, Stealth +16, Survival +13, Swim +15
Languages Common, Polyglot
SQ favored terrain (swamp +2), hardy, rogue talents (fast stealth, resiliency, surprise attack), track +1, wild empathy +4
Combat Gear potions of cure moderate wounds (2), potion of invisibility; Other Gear +1 mithral scale mail, +1 trident, masterwork light crossbow with 20 bolts, short sword, belt of mighty constitution +2



Section 15: Copyright Notice

Pathfinder Campaign Setting: Lost Kingdoms © 2012, Paizo Publishing, LLC; Authors: Wolfgang Baur, Adam Daigle, Jeff Erwin, and F. Wesley Schneider.

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