Merchant and Craftsman (Dwarf Expert 9)

Merchant and Craftsman CR 8

XP 4,800
Male dwarf expert 9
LN Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 15, touch 10, flat-footed 15 (+5 armor)
hp 69 (9d8+29)
Fort +9, Ref +4, Will +8; +2 racial bonus on saving throws against poison, spells, and spell-like abilities
Defensive Abilities defensive training, hardy

OFFENSE

Speed 20 ft.
Melee +1 warhammer +9 (1d8+3)

STATISTICS

Str 14, Dex 11, Con 16, Int 14, Wis 12, Cha 8
Base Atk +6; CMB +8; CMD 18 (22 vs. bull rush and trip while standing on the ground)
Feats Craft Magic Arms and Armor, Endurance, Great Fortitude, Master Craftsman (Craft [armorsmithing], Craft [weaponsmithing]), Toughness
Skills Appraise +14, Craft (armorsmithing) +16, craft (weaponsmithing) +16, Intimidate +11, Knowledge (engineering) +14, Knowledge (local), Perception +13, Sense Motive +13; Racial Modifiers +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones
Languages Common, Dwarven, Giant, Gnome
SQ greed, hatred, slow and steady, stonecunning, weapon familiarity
NPC Gear +1 chain shirt, +1 heavy mace, cloak of resistance +1, masterwork artisan tools (2) (armorsmithing and weaponsmithing)

Section 15: Copyright Notice

The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.

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