Green Warden (Elf fighter 5/ Conjurer 2/ Arcane Archer 2)

Green Warden
CR 8

XP 4,800
Elf Fighter 5/Conjurer 2/Arcane Archer 2
Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +14

DEFENSE

AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 51 (5d10+2d6+2d10)
Fort +7, Ref +9, Will +10; +2 vs. enchantments, +1 vs. fear Defensive Abilities bravery +1; DR 10/magic (ranged weapon attack only; 30 points); Immune sleep

OFFENSE

Speed 30 ft.

Melee +2 short sword +14/+9 (1d6+4/19–20)
Ranged mwk composite longbow +18/+13 (1d8+5/×3)
Special Attacks enhance arrows (magic), imbue arrow, weapon training (bows +1)
Conjurer Spell-Like Abilities (CL 3rd; concentration +4)

4/day—acid dart

Conjurer Spells Prepared (CL 3rd; concentration +4; arcane spell failure 15%)

2ndglitterdust (DC 13), web (DC 13)
1stburning hands (2, DC 12), color spray (2, DC 12)
0th (at will)bleed (DC 11), dancing lights, ghost sound (DC 11), mage hand

Opposition Schools divination, necromancy

TACTICS

Before Combat The arcane archer attempts to start combat from a hard-to-reach spot, such as a high tree branch or steep elevation. He casts heroism and protection from arrows on himself from scrolls.

During Combat The archer keeps his distance and uses his magic arrows first. He casts glitterdust and web to slow down any approaching enemies, using imbue arrow to increase the range of such spells if needed. He uses Arcane Armor Training each round.

Base Statistics

Without heroism and protection from arrows, the archer’s base statistics are Senses Perception +12; Fort +5, Ref +7, Will +8; DR none; Melee +2 short sword +12/+7 (1d6+4/19–20); Ranged mwk composite longbow +16/+11 (1d8+5/×3); Skills Climb +8, Knowledge (arcana, nature) +7, Perception +12, Spellcraft +7 (+9 to identify magic item properties), Stealth +12, Swim +8.

STATISTICS

Str 14, Dex 21, Con 10, Int 12, Wis 13, Cha 8
Base Atk +8; CMB +10; CMD 25
Feats Arcane Armor Training, Iron Will, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Scribe Scroll, Weapon Focus (longbow), Weapon Specialization (longbow)

Skills Climb +10, Knowledge (arcana, nature) +9, Perception +14, Spellcraft +9 (+11 to identify magic items), Stealth +14, Swim +10
Languages Common, Elven, Goblin
SQ arcane bond (masterwork composite longbow), armor training 1, elven magic, summoner’s charm (1 round), weapon familiarity
Combat Gear +1 frost arrows (5), +1 humanbane arrows (5), +1 shock arrows (5), potion of cure moderate wounds, scroll of heroism, scrolls of invisibility (2), scroll of protection from arrows; Other Gear +1 studded leather, +2 short sword, masterwork composite longbow with 50 arrows, belt of incredible dexterity +2, spell component pouch, spellbook, 165 gp

DESCRIPTION

Protectors of the forest, green wardens are sworn to defend their sylvan homes from enemy encroachment, using magic arrows to kill from the trees’ canopy.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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