Desert Cleric of Destruction (Human Fighter 2/Cleric 7)

This imposing armored man wears a face-plate engraved with the design of a toothy, gaping maw.

Cleric CR 8

XP 4,800
Male human fighter 2/cleric 7
CE Medium humanoid (human)
Init +4; Senses Perception +3; Aura evil, chaos

DEFENSE

AC 21, touch 10, flat-footed 21 (+11 armor)
hp 72 (2d10+7d8+25)
Fort +10, Ref +4, Will +8

OFFENSE

Speed 20 ft.
Melee +1 greataxe +14/+9 (1d12+8/x3) or Power Attack +1 greataxe +12/+7 (1d12+14/x3)
Special Attacks battle rage 4/day, channel smite, channel negative energy 4d6 (DC 14) 4/day, destructive smite 4/day,
Cleric Spells Prepared (CL 7th; concentration +10 (+14 defensive); touch +12)

4thpoison (DC 17), divine powerD
3rdrageD, cure serious wounds, dispel magic, water breathing
2ndbull’s strength, death knell (DC 15), hold person (DC 15), lesser restoration, spiritual weaponD
1stcommand (DC 14), deathwatch, inflict light wounds (DC 14), true strikeD, sanctuary (DC 14), shield of faith
0stabilize, guidance, light, resistance

D Domain spell; Domains Destruction, War

TACTICS

Before Combat His first act when he thinks combat is imminent is to cast bull’s strength (his statistics already reflect this).

During Combat At the beginning of combat, he casts divine power and then attacks in melee. He relies on his offensive spells to fight against foes at range.

Morale If brought below 20 hit points, he casts sanctuary and attempts to escape into a nearby body of water and cast water breathing. He then lets his armor sink him to the bottom and seeks to warn his allies of danger.

STATISTICS

Str 20, Dex 10, Con 14, Int 8, Wis 16, Cha 12
Base Atk +7; CMB +12 (+14 to bull rush); CMD 22 (24 vs. bull rush)
Feats Channel Smite, Combat Casting, Craft Wand, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (greataxe)
Skills Intimidate +11, Knowledge (local) +5, Knowledge (religion) +8
Languages Common, one other
SQ spontaneous casting (inflict spells)
Combat Gear wand of cure moderate wounds (37 charges); Other Gear +2 full plate, +1 greataxe, obsidian and gold unholy symbol worth 140 gp

Base Statistics

He statistics without any spells precast are:

Melee +1 greataxe +12/+7(1d12+5/x3); Str 16; CMB +10; CMD 20; touch attack +10

Section 15: Copyright Notice

Pathfinder 21: The Jackal’s Price. Copyright 2009, Paizo Publishing, LLC; Author: Darrin Drader

scroll to top