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Whispering Devotee (CR 7)

Whispering Devotee CR 7

XP 3,200
Female half-elf necromancer 8
NE Medium humanoid (elf, human)
Init +1; Senses life sight (10 feet, 8 rounds/day), low-light vision; Perception +10

DEFENSE

AC 17, touch 12, flat-footed 16 (+4 armor, +1 deflection, +1 Dex, +1 natural)
hp 66 (8d6+36)
Fort +4, Ref +4, Will +7; +2 vs. enchantments
Immune sleep

OFFENSE

Speed 30 ft.
Melee mwk dagger +4 (1d4–1/19–20)
Arcane School Spell-Like Abilities (CL 8th; concentration +12)

7/day—grave touch (4 rounds)

Necromancer Spells Prepared (CL 8th; concentration +12)

4thanimate dead, bestow curse (DC 20), contagion (DC 20), enervation
3rddispel magic, gaseous form, ray of exhaustion (DC 19), symbol of exsanguination (DC 19), vampiric touch
2ndblindness/deafness (3, DC 18), command undead (DC 18), false life
1stgrasping corpse, mage armor, ray of enfeeblement (3, DC 17)
0 (at will)bleed (DC 16), detect magic, mage hand, touch of fatigue (DC 16)

Opposition Schools conjuration, enchantment

TACTICS

Before Combat The devotee casts animate dead on any available corpses. If she believes intruders are present, she casts mage armor and false life.

During Combat The devotee uses her robe of bones to create undead to assist her. She casts ray of enfeeblement and bestow curse to weaken her foes before casting contagion.

Morale If all of the devotee’s allies and undead minions are slain, she attempts to flee using gaseous form.

STATISTICS

Str 8, Dex 13, Con 12, Int 19, Wis 10, Cha 14
Base Atk +4; CMB +3; CMD 15
Feats Command Undead, Contagious Spell, Greater Spell Focus (necromancy), Scribe Scroll, Skill Focus (Bluff), Spell Focus (necromancy), Toughness, Undead Master
Skills Bluff +13, Diplomacy +10, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +15, Perception +10; Racial Modifiers +2 Perception
Languages Abyssal, Aklo, Common, Draconic, Elven, Necril
SQ arcane bond (ring of protection +1), elf blood, power over undead
Combat Gear robe of bones; Other Gear mwk dagger, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, spellbook, 98 gp

Whispering Philosopher

Whispering Philosopher CR 11

XP 12,800
Female old human oracle 12
LE Medium humanoid (human)
Init –1; Senses blindsense 30 ft., darkvision 60 ft.; Perception +2

DEFENSE

AC 18, touch 10, flat-footed 18 (+8 armor, +1 deflection, –1 Dex)
hp 87 (12d8+24) 78
Fort +7, Ref +4, Will +11 (+2 vs. mind-affecting effects); +4 vs. death effects, diseases, mind-affecting, poison, sleep, and stunning

OFFENSE

Speed 30 ft. (20 ft. in armor)
Melee dagger of venom +8/+3 (1d4–1/19–20)
Oracle Spells Known (CL 12th; concentration +16)

6th (3/day)circle of death (DC 22), create undead, mass inflict moderate wounds (DC 22)
5th (5/day)mass inflict light wounds (DC 21), scrying (DC 19), slay living (DC 21), wall of blindness/deafness (DC 21)
4th (7/day)bloatbomb (DC 20), fear (DC 20), inflict critical wounds (DC 20), poison (DC 20), speak with haunt (DC 20)
3rd (7/day)animate dead, blindness/deafness (DC 19), borrow fortune, cure serious wounds, inflict serious wounds (DC 19), remove disease
2nd (7/day)cure moderate wounds, false life, ghostbane dirge (DC 16), inflict moderate wounds (DC 18), oracle’s burden (DC 18), remove paralysis, silence (DC 16)
1st (7/day)cause fear (DC 17), cure light wounds, deathwatch, doom (DC 17), hide from undead (DC 15), inflict light wounds (DC 17), remove fear
0 (at will)bleed (DC 16), create water, detect magic, detect poison, guidance, purify food and drink (DC 14), resistance, stabilize, virtue

Mystery bones

TACTICS

Before Combat The philosopher tries to avoid physical confrontations, but if she suspects combat is possible, she casts false life.

During Combat The philosopher casts wall of blindness/deafness first to cover her escape or to disorient a group. If she has been discovered, she tries to kill all witnesses with slay living, poison, and other lethal effects, saving circle of death for emergencies.

Morale The philosopher tries to flee if she has a good chance of maintaining her facade; if not, she fights to the death to preserve her secrets.

STATISTICS

Str 7, Dex 8, Con 10, Int 16, Wis 15, Cha 18
Base Atk +9; CMB +6; CMD 15
Feats Deceitful, Great Fortitude, Greater Spell Focus (necromancy), Persuasive, Spell Focus (necromancy), Steadfast Personality, Toughness
Skills Bluff +21, Diplomacy +21, Disguise +21, Intimidate +21, Knowledge (arcana) +8, Knowledge (history) +16, Knowledge (planes) +16, Knowledge (religion) +18, Linguistics +7, Sense Motive +15, Spellcraft +11
Languages Aklo, Common, Cyclops, Draconic, Dwarven, Elven, Necril, Wayang
SQ oracle’s curse (clouded vision), revelations (near death, soul siphon, spirit walk, voice of the grave)
Combat Gear potion of cure moderate wounds, potion of delay poison, potion of remove blindness/deafness, robe of bones, wand of false life (18 charges); Other Gear +2 chainmail, dagger of venom, cloak of resistance +1, ring of protection +1, 28 gp

Section 15: Copyright Notice

Pathfinder Adventure Path #140: Eulogy for Roslar’s Coffer © 2019, Paizo Inc.; Authors: Jason Keeley, with Eleanor Ferron, Sarah E. Hood, Lyz Liddell, Luis Loza, Crystal Malarsky, Jen McTeague, and Mikhail Rekun.