Infused Investigator (CR 7)

Infused Investigator CR 7

XP 3,200
Male infused investigator 8
LN Medium humanoid (aether, human)
Init +4; Senses Perception +12

DEFENSE

AC 22, touch 14, incorporeal touch 18, flat-footed 18 (+4 armor, +4 Dex, +4 shield)
hp 36 (8d8)
Fort +3, Ref +10, Will +6
Defensive Abilities poison resistance +6; Immune aetherite

OFFENSE

Speed 30 ft.
Melee +1 sword cane +10/4 (1d6–1)
Ranged mwk hive pistol +11 (1d8/x4)
Special Attacks studied strike +3d6
Spell-Like Abilities (CL 8th; concentration +9)

At willmage hand, open/close
1/dayshield

Alchemist Extracts Prepared (CL 8th; concentration +10)

3rdbloodhound, gaseous form, thorn body
2ndcure moderate wounds, cat’s grace, detect thoughts (DC 14), invisibility, vomit swarm
1stcure light wounds (2), disguise self, keen senses, true strike

TACTICS

Before Combat Before combat the investigator buffs himself with his shield spell-like ability and drinks a cat’s grace extract.

During Combat The investigator fights intelligently, utilizing the terrain to attempt to maneuver opponents into a situation where he can fight at range or at least can’t be attacked by more than one opponent. If it seems impossible to escape melee, he tries to use his thorn body extract to discourage attackers. He utilizes his invisibility extract to heal and reposition himself to a more favorable position if necessary, using vomit swarm to harry spellcasters.

Morale If reduced to less than half HP and not expecting to have a chance to heal, the investigator uses his gaseous form or invisibility extract to aid his escape.

Base Statistics

The investigator’s statistics are:

Init +2, AC 20, touch 12, flat-footed 16, Ref +8; Melee +1 sword cane +8/2 (1d6–1), Dex 14, CMD 18; Skills Acrobatics +10, Disable Device +10, Fly +7, Stealth +11.

STATISTICS

Str 8, Dex 18, Con 11, Int 14, Wis 12, Cha 12
Base Atk +6; CMB +5; CMD 19
Feats Arcane Strike, Extra Investigator Talent, Quick Draw, Rapid Reload (hive pistol), Weapon Finesse
Skills Acrobatics +11, Bluff +8, Climb +1, Craft (alchemy) +12, Disable Device +11, Disguise +7, Fly +7, Intimidate +8, Knowledge (arcana) +7, Knowledge (history) +8, Knowledge (local) +8, Perception +11, Sense Motive +11, Spellcraft +9, Stealth +13
Languages Auran, Common, Erahthi, Okantan
SQ alchemy (alchemy crafting +4, identify potions), inspiration (inspiration pool 7, diplomacy, heal, knowledge, linguistics, perception, profession, sense motive or spellcraft), investigator talents (amazing inspiration, expanded inspiration, inspired alertness, quick study), keen recollection, poison lore, psychic bond (4 maximum; DC14), swift alchemy, telekinetic guidance
Combat Gear potion of cure moderate wounds; Other Gear+1 armored coat, greater aetheric capacitor (350 au), handlight, masterwork hive pistol (21 bullets), masterwork manacles

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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