Dark Sculptress (Half-Elf Bard 8)

Dark Sculptress CR 7

XP 3,200
Female half-elf bard 8
CE Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +12

DEFENSE

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 56 (8d8+16)
Fort +3, Ref +8, Will +5; +2 vs. enchantment spells and effects; +4 vs. bardic performance, sonic, and language-dependent effects
Immune sleep

OFFENSE

Speed 30 ft.
Melee +1 rapier +9/+4 (1d6+1/18-20)
Ranged shortbow +8/+3 (1d6/x3)
Special Attacks bardic music 23 rounds/day (move action – countersong, dirge of doom, distraction, fascinate [DC 19], inspire competence +3, inspire courage +2, suggestion [DC 19])

Bard Spells Known (CL 8th; concentration +13 [+17 defensive])

3rd (3/day)charm monster (DC 19), crushing despair (DC 19), gaseous form
2nd (5/day)blindness/deafness (DC 17), invisibility, suggestion (DC 18), tongues
1st (6/day)charm person (DC 17), cure light wounds, grease (DC 16), hideous laughter (DC 17), undetectable alignment
0 (at will)detect magic, light, mage hand, mending, message, prestidigitation

Tactics

Before Combat She casts undetectable alignment on herself every morning. She also has a pair of cockatrices that she keeps loyal with weekly castings of charm monster.

During Combat She orders her cockatrices to attack, bolstering them with inspire courage and then joining them by casting spells or using her rapier. She’s fond of using suggestion to force foes to adopt dramatic poses and remain motionless so that when they’re petrified, the resulting statues are worth more.

Morale If brought below 10 hit points, she casts gaseous form and attempts to escape and alert allies to the situation.

STATISTICS

Str 10, Dex 14, Con 12, Int 14, Wis 8, Cha 20
Base Atk +6; CMB +6; CMD 18
Feats Combat Casting, Improved Initiative, Skill FocusProfession (merchant)B, Spell Focus (enchantment), Weapon Finesse
Skills Acrobatics +16*, Appraise +13, Bluff +16*, Diplomacy +16, Fly +16*, Knowledge (history, local) +17, Perception +12, Perform (dance) +16, Perform (sing) +16, Profession (merchant) +13, Sense Motive +16*; Racial Modifiers +2 Perception
Languages Common, Elven, two others
SQ lore master 1/day, bardic knowledge +4, *versatile performance (dance, sing)
Combat Gear wand of cure moderate wounds (45 charges); Other Gear chain shirt, +1 rapier, shortbow with 20 arrows, Headband of Alluring Charisma +2

Section 15: Copyright Notice

Pathfinder 21: The Jackal’s Price. Copyright 2009, Paizo Publishing, LLC; Author: Darrin Drader

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