Karn-Tor Soldier CR 6
Speed 40 ft.
Melee bite +13 (1d8+4), 2 talons +13 (1d6+4/19–20) or bite +13 (1d8+4), masterwork spear +15/+10 (2d6+6/x3)
Ranged mwk spear +13/+8 (2d6+4/x3)
Space 10 ft.; Reach 10 ft.
Special Attacks blood rage, leaping charge
Str 18, Dex 15, Con 13, Int 11, Wis 12, Cha 8
Base Atk +10; CMB +15; CMD 27
Feats Endurance, Great Fortitude, Quick Draw, Toughness, Weapon Focus (spear)
Skills Acrobatics +11 (+23 when jumping), Climb +12, Intimidate +6, Perception +10, Ride +8, Stealth +7 (+11 in swamps), Survival +9, Swim +12; Racial Modifiers +8 Acrobatics when jumping, +4 Stealth in swamps
Languages Common, Karn-Tor
Organization solitary, pair, war party (3–12), or tribe (13–80)
Treasure NPC gear (masterwork studded leather, 3 masterwork spears)
Leaping Charge (Ex)
A karn-tor can jump while charging, allowing it to ignore difficult terrain when it charges.
When a karn-tor makes a charge in this way, it deals double damage with its talons or melee weapon. In addition, a karn-tor can jump through the space of allies without interfering with its charge (or even through the space of an enemy, as long as it succeeds on an Acrobatics check to move through its space) and can take its charge attack at any point during its jump, including at the start, in mid-air, or at the end of the jump. Any movement taken while the karn-tor jumps does not provoke attacks of opportunity for leaving a threatened square.
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.