This was apparently once a man but is now little more than a feral beast, a bloodthirsty gleam in its eyes and gore dripping from its clawed fingers.
Ravenous Human CR 5
Speed 30 ft.
Melee 2 claws +10 (1d4+5), bite +10 (1d6+5)
Special Attacks primal scream (DC 14), rage
Str 20, Dex 15, Con 14, Int 3, Wis 11, Cha 14
Base Atk +5; CMB +10; CMD 22
Feats Great Fortitude B, Improved Initiative, Power Attack, Skill Focus (Perception), Skill Focus (Survival)B
Skills Perception +8, Stealth +7, Survival +4
A ravenous creature can, as a standard action, emit a powerful howl of savage fury that can be heard to a distance of two miles. Any animal that hears this scream tries to move out of the area using the quickest and most direct means possible. A successful Handle Animal check (DC 10 + 1/2 the ravenous creature’s HD + the ravenous creature’s Charisma modifier) calms the animal. Intelligent creatures with fewer HD than the ravenous creature that are within 300 feet must make a successful Will save (DC 10 + 1/2 the ravenous creature’s HD + the ravenous creature’s Charisma modifier) or become panicked for 2d4 rounds. This is a sonic-mind affecting fear effect. Whether or not the save is successful, an affected creature is immune to the primal scream of that ravenous for one day. The save DC is Charisma-based.
A ravenous creature that suffers damage in combat has a 50% chance of flying into a berserk rage in the next round, attacking until either it or its opponent is dead. While raging, a ravenous gains Str +4, Con +4, and AC –2. It cannot end its rage voluntarily. It does not suffer any ill effects when its rage is ended.
Ravenous Creature template
Treasure half standard
Ravenous Human from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene and Erica Balsley.