Intricate tribal tattoos cover the skin of this greataxe-wielding warrior.
Android Impostor CR 5
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 55 (6d10+18)
Fort +8, Ref +3, Will +4 (+2 vs. fear)
Defensive Abilities bravery +2, constructed; Immune disease, emotion-based effects, exhaustion, fatigue, fear, sleep
Str 16, Dex 10, Con 14, Int 12, Wis 13, Cha 10
Base Atk +6; CMB +9; CMD 19
Feats Deceitful, Improved Initiative, Lunge, Power Attack, Toughness, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Skills Bluff +8, Climb +4, Disguise +8, Intimidate +9, Perception +6, Sense Motive –3, Survival +5, Swim +4; Racial Modifiers +2 Perception, –4 Sense Motive
Languages Common, +1 additional
SQ armor training 1, emotionless
For the purposes of effects that target a creature by type (such as a ranger’s favored enemy or a bane weapon), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects; they are not subject to fatigue or exhaustion, and are immune to disease, emotion-based effects, fear effects, and sleep effects.
Androids can never gain morale bonuses.
Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
An android’s body is infused with nanites. Once per day as an immediate action, an android can cause his nanites to surge, granting the android a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, his circuitry tattoos glow with light equivalent to that of a torch in illumination for 1 round.
Environment cold plains
Treasure NPC gear (potion of bull’s strength, potions of cure light wounds , alchemist’s fire , mwk chainmail, +1 greataxe, mwk composite longbow with 20 arrows, throwing axe, cloak of resistance +1, disguise kit, wooden holy symbol, 130 gp)
This android impersonates a barbarian. In battle, he feigns a berserker rage by using his martial skills and Power Attack. Intricate tribal tattoos obscure his circuitry-tattoos, and he takes care to never use his nanite surge in sight of others. Supplies from his disguise kit conceal his pale flesh and metallic irises, and because he knows that open wounds could expose him by revealing the pale color of his blood, he ensures the blood of his enemies coats him first.
The infiltrator has grown close to his tribe, especially his brothers and sisters in battle. He fears their hurt and rejection as much as their anger should they discover his secret. At the same time, he feels racial solidarity with fellow androids, and does not tolerate antagonism toward his kind. He may work to spread the message of acceptance of androids and other aliens.
Pathfinder Campaign Setting: Numeria, Land of Fallen Stars © 2014, Paizo Inc.; Authors: Jim Groves and Russ Taylor.