Winged Rebel (Strix Witch 5)

Winged Rebel CR 4

XP 1,200
Strix Witch 5
CN Medium humanoid (strix)
Init+3; Senses darkvision 60 ft., low-light vision; Perception +7 (+12 in dim light or darkness)

DEFENSE

AC 15, touch 15, flat-footed 11 (+1 deflection, +3 Dex, +1 dodge)
hp 30 (5d6+10)
Fort +2, Ref +4, Will +7; +2 vs. illusions

OFFENSE

Speed 30 ft., fly 60 ft. (average)
Melee mwk spear +2 (1d8–1/×3)
Ranged dart +5 (1d4–1)
Special Attacks +1 on attack rolls against humanoids with the human subtype, hexes (disguise [5 hours], evil eye [–2, 6 rounds], slumber [5 rounds])
Witch Spells Prepared (CL 5th; concentration +8)

3rdpain strike (DC 17), twilight knife
2ndburning gaze (DC 15), darkness, hold person (DC 15)
1stburning hands (DC 14), cause fear (DC 14), mage armor, silent image (DC 14)
0th (at will)bleed (DC 13), dancing lights, message, touch of fatigue (DC 13)

Patron shadow

STATISTICS

Str 8, Dex 16, Con 13, Int 16, Wis 12, Cha 8
Base Atk +2; CMB +1; CMD 16
Feats Alertness, Combat Casting, Dodge, Iron Will
Skills Fly +11, Intimidate +7, Knowledge (arcana, history, nature) +8, Perception +7 (+12 in dim light or darkness), Sense Motive +3, Spellcraft +11, Stealth +0 (+2 in dim light or darkness)
Languages Auran, Common, Infernal, Strix
SQ nocturnal, witch’s familiar (owl)
Combat Gear elixir of hiding, potion of protection from law, scroll of false life, wand of ray of enfeeblement (38 charges), tanglefoot bag, thunderstones (2); Other Gear darts (6), masterwork spear, ring of protection +1, spell component pouch, 10 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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