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Minor Lord (Human Paladin 4 / Aristocrat 1)

Human Paladin CR 3

XP 800
Male human paladin 4/aristocrat 1
LG Medium humanoid (human)
Init +0; Senses Perception +6; Aura courage (10 ft.)

DEFENSE

AC 19, touch 10, flat-footed 19 (+9 armor)
hp 40 (5 HD; 4d10+1d8+14)
Fort +7, Ref +2, Will +8
Defensive Abilities divine grace +1; Immune fear

OFFENSE

Speed 30 ft.
Melee mwk longsword +8 (1d8+4/19–20)
Ranged mwk composite longbow +5 (1d8+2/×3)
Special Attacks channel positive energy (DC 13, 2d6), smite evil 2/day (+1 attack and AC, +4 damage)
Spell-Like Abilities
(CL 4th; concentration +5)

At will— detect evil

Spells Prepared (CL 1st; concentration +2)

1st—lesser restoration

Tactics

Base Statistics When using his shield, statistics are: Melee mwk longsword +8 (1d8+3/19–20); AC 21, touch 20, flat-footed 21 (+9 armor, +2 shield); Skills Ride +4

STATISTICS

Str 16, Dex 10, Con 14, Int 10, Wis 13, Cha 12
Base Atk +4; CMB +7; CMD 17
Feats Animal Affinity, Extra Lay On Hands, Mounted Combat, Trample
Skills Diplomacy +6, Handle Animal +9, Heal +8, Perception +6, Ride +5, Sense Motive +5
Languages Common
SQ aura of good, lay on hands (2d6, 5/day), mercy (shaken)
Combat Gear holy water (4); Other Gear masterwork full plate, masterwork heavy steel shield, masterwork composite longbow (+2 Str) with 20 arrows, masterwork longsword, healer’s kit, combat trained heavy horse (Ironring), sunrods (2), 263 gp