This shady-looking sailor has a knowing glint in his eyes, which shift from side to side as he evaluates his surroundings.
Smuggler CR 2
Str 10, Dex 14, Con 8, Int 12, Wis 13, Cha 17
Base Atk +2; CMB +2; CMD 14
Feats Improved Initiative, Toughness, Weapon Finesse
Skills Appraise +7, Bluff +9, Diplomacy +9, Disguise +9, Intimidate +9, Knowledge (local) +7, Perception +7, Sense Motive +7, Sleight of Hand +8, Stealth +8
SQ bribery, conceal item, distraction, rogue talents (fast stealth)
Environment any oceans or coastlines
Organization solitary, pair, or team (3–5)
Treasure NPC gear (masterwork studded leather, sap, masterwork scimitar, shortbow with 20 arrows, potion of eagle’s splendor, potions of invisibility , other treasure)
Smugglers sneak their ill-gotten gains past nosy port functionaries as well as naval inspections and blockades, and are typically stealthy rapscallions, marvelously gifted beguilers, and nimble-fingered pickpockets
Pathfinder Campaign Setting: Isles of the Shackles © 2012, Paizo Publishing, LLC; Author: Mike Shel.