Raider CR 2
Human barbarian 2/rogue 1
CN Medium humanoid (human)
Init +1; Senses Perception +5
DEFENSE
AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
hp 29 (3 HD; 2d12+1d8+12)
Fort +7, Ref +3, Will +2; +2 vs. spells, supernatural abilities, and spell-like abilities
Defensive Abilities uncanny dodge
OFFENSE
Melee greataxe +7 (1d12+7/×3)
Ranged throwing axe +3 (1d6+5)
Special Attacks rage (8 rounds/day), rage powers (superstition +2), sneak attack +1d6 ) Base Statistics When not raging, the raider’s stats are AC 15, touch 11, flat-footed 14; hp 23; Fort +5, Will +0; Melee greataxe +5 (1d12+4/×3); Ranged throwing axe +3 (1d4+3); Str 17, Con 14; CMB +5, CMD 16
STATISTICS
Str 21, Dex 12, Con 18, Int 8, Wis 10, Cha 13
Base Atk +2; CMB +7; CMD 18
Feats Athletic, Berserker’s Cry (see below), Power Attack
Skills Climb +9, Handle Animal +7, Intimidate +7, Perception +5, Profession (sailor) +4, Survival +6, Swim +9
Languages Common, Skald
SQ fast movement, trapfinding +1
Gear chain shirt, battleaxe, greataxe, throwing axes (4), heavy cloak
SPECIAL ABILITIES
Feat (Ex)
The raiders from the icy lands in the north believe that might makes right and wealth only comes to those strong enough to keep it. Each raider’s fury whips the next into a frenzy, and a group of any notable size is more a force of nature than an organized army.