Speed 30 ft.
Melee mwk rapier +4 (1d6+2/18–20), dagger +3 (1d4+1/19–20) or mwk rapier +6 (1d6+2/18–20)
Ranged dagger +5 (1d4+2/19–20)
Special Attacks smite evil 1/day (+2 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +5)
At will—detect evil
During Combat The paladin uses her quick speed and athletic skill to outmaneuver opponents, wearing them down with smite evil.
Str 15, Dex 15, Con 10, Int 8, Wis 12, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Skill Focus (Acrobatics), Two-Weapon Defense, Two-Weapon Fighting
Skills Acrobatics +7, Diplomacy +7, Perception +4
Languages Common, Elven
SQ aura, code of conduct, elf blood, lay on hands (1d6, 3/day), mercy (shaken)
Combat Gear holy water; Other Gear +1 chain shirt, dagger, masterwork rapier, 53 gp
DESCRIPTIONHaughty avengers often serve as diplomats and bodyguards.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.