Conjurer CR 2
Speed 30 ft.
Melee mwk dagger +2 (1d4/19–20)
Spell-Like Abilities (CL 3rd; concentration +6)
6/day—acid dart (1d6+1 acid)
Spells Prepared (CL 3rd; concentration +6)
Opposition Schools evocation, necromancy
Str 10,Dex 13,Con 8,Int 16,Wis 12,Cha 15
Base Atk +1; CMB +1; CMD 12
Feats Alertness, Augment Summoning, Scribe Scroll, Skill Focus (Knowledge [planes]), Spell Focus (conjuration)
Skills Appraise +10, Diplomacy +5, Intimidate +4, Knowledge (nobility) +8, Knowledge (planes) +11, Sense Motive +3, Spellcraft +9
Languages Auran, Common, Elven, Ignan, +1 additional
SQ arcane bond (raven familiar), elf blood, multitalented, summoner’s charm
Combat Gear scroll of obscuring mist, scroll of summon swarm; Other Gear bracers of armor +1, masterwork dagger, chalk, entertainer’s outfit, incense, spellbook
Straddling the positions of court magician and aspiring politician, these trained wizards lust for power and influence. They call upon extra-dimensional creatures and otherworldly allies when most politicians would rely on underlings and mortal connections.