Ice Maiden CR 19
AC 32, touch 18, flat-footed 28 (+4 armor, +3 deflection, +3 Dex, +1 dodge, +1 insight, +10 natural)
hp 222 (10d6+10d12+120)
Fort +18, Ref +12, Will +17; +2 vs. enchantments; DR 10/adamantine (150 points); Immune cold, paralysis, sleep
Speed 30 ft., fly 90 ft. (average)
Melee 2 claws +15 (1d6+1 plus 1d6 cold), bite +15 (1d6+1 plus 1d6 cold)
Ranged +1 composite longbow +16/+11/+6 (1d8+2/×3)
Special Attacks breath weapon (30-foot cone, 20d6 cold, DC 27, 4/day), claws (2, 1d6+1 plus 1d6 cold, magic, 10 rounds/day), dragon bite
Dragon Disciple Spell-Like Abilities (CL 20th; concentration +27)concentration +24)
8th (4/day)—form of the dragon III, polar ray, sunburst (DC 27)
7th (7/day)—delayed blast fireball (DC 26), form of the dragon II, mass hold person (DC 24), prismatic spray
6th (7/day)—control water, disintegrate (DC 23), form of the dragon I, freezing sphere (DC 25)
5th (7/day)—blight (DC 22), cone of cold (DC 24), dream, spell resistance, wall of force
4th (7/day)—dimension door, fear (DC 21), ice storm, stoneskin, wall of ice (DC 23)
3rd (8/day)—displacement, fly, lightning bolt (DC 22), sleet storm, vampiric touch
2nd (8/day)—darkvision, gust of wind (DC 21), invisibility, resist energy, see invisibility, web (DC 19)
1st (8/day)—charm person (DC 18), expeditious retreat, mage armor, magic missile, shield, silent image (DC 18)
0th (at will)—dancing lights, detect magic, disrupt undead, mage hand, mending, ray of frost, read magic, resistance, touch of fatigue (DC 17)
Before Combat The dragon disciple casts stoneskin.
Without stoneskin, the dragon disciple’s statistics are DR none.
Str 12, Dex 16, Con 20, Int 16, Wis 10, Cha 25
Base Atk +12; CMB +13; CMD 31
Feats Combat Casting, Dodge, Empower Spell, Eschew Materials, Great Fortitude, Greater Spell Focus (evocation), Improved Initiative, Iron Will, Mobility, Nimble Moves, Quicken Spell, Spell Focus (evocation), Spell Penetration, Toughness, Weapon Finesse
Skills Climb +6, Diplomacy +12, Fly +11, Heal +5, Intimidate +15, Knowledge (arcana) +11, Knowledge (geography, local, nature, nobility, planes) +8, Perception +20, Sense Motive +5, Spellcraft +11 (+13 to identify magic item properties), Stealth +13, Survival +5, Use Magic Device +15
Languages Auran, Common, Draconic, Elven, Goblin
SQ blood of dragons, bloodline arcana (cold spells deal +1 damage per die), elven magic, weapon familiarity, wings
Combat Gear wand of cure serious wounds (10 charges), wand of lightning bolt (10 charges); Other Gear +1 composite longbow (+1 Str) with 20 arrows, amulet of natural armor +3, belt of mighty constitution +6, boots of the winterlands, bracers of armor +4, cloak of resistance +3, dusty rose prism ioun stone, headband of alluring charisma +6, ring of force shield, ring of protection +3, 3,099 gp
With the patience of elves and the majesty of dragons, ice maidens are masters of subtle machinations—and of the battlefield.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.