Shadow Cleric (Elf Cleric 18)

Shadow Cleric CR 17

XP 102,400
Elf Cleric 18
NE Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8

DEFENSE

AC 26, touch 17, flat-footed 22 (+7 armor, +3 deflection, +3 Dex, +1 dodge, +2 natural)
hp 129 (18d8+45)
Fort +17, Ref +13, Will +21; +2 vs. enchantments
Immune sleep

OFFENSE

Speed 30 ft.
Melee +4 short sword +21/+16/+11 (1d6+5/17–20)
Ranged +4 seeking light crossbow +20/+15/+10 (1d8+4/19–20)
Special Attacks channel negative energy 2/day (DC 18, 9d6)
Domain Spell-Like Abilities (CL 18th; concentration +24)

9/day—bleeding touch (9 rounds), copycat (18 rounds)
At will—master’s illusion (18 rounds/day, DC 27)

Cleric Spells Prepared (CL 18th; concentration +24)

9thenergy drain (DC 25), implosion (DC 25), time stop D

8thantimagic field, discern location, greater spell immunity, mass invisibility D
7thblasphemy (2, DC 23), ethereal jaunt, screen D
6thblade barrier (DC 22), harm (DC 22), heal, mislead D, wind walk, word of recall
5thdispel good, false vision D, insect plague, slay living (2, DC 21), spell resistance
4thconfusion D (DC 20), divine power, freedom of movement, greater magic weapon (2), neutralize poison
3rddeeper darkness, invisibility purge, magic vestment, meld with stone, poison (DC 19), nondetection D
2nddarkness, delay poison (DC 18), hold person (DC 18), invisibility D, silence (2, DC 18), undetectable alignment
1stcause fear (DC 17), comprehend languages, disguise self D, divine favor, entropic shield, obscuring mist, shield of faith
0th (at will)bleed (DC 16), detect magic, detect poison, mending

D Domain spell; Domains Death, Trickery

TACTICS

Before Combat The cleric casts delay poison, greater magic weapon (on her sword and crossbow), freedom of movement, greater spell immunity, magic vestment, and undetectable alignment.

During Combat The cleric uses magic to turn invisible or hinder vision, then makes hit-and-run attacks.

Base Statistics

Without greater magic weapon and magic vestment, the cleric’s statistics are AC 23, touch 17, flat-footed 19; Melee +1 short sword +18/+13/+8 (1d6+2/17–20); Ranged +1 seeking light crossbow +17/+12/+7 (1d8+1/19–20).

STATISTICS

Str 12, Dex 16, Con 14, Int 12, Wis 22, Cha 8
Base Atk +13; CMB +14; CMD 31
Feats Combat Casting, Combat Reflexes, Deadly Aim, Dodge, Improved Critical (short sword), Rapid Reload, Vital Strike, Weapon Finesse, Weapon Focus (short sword)
Skills Bluff +11, Diplomacy +11, Disguise +11, Knowledge (religion) +13, Perception +8, Sense Motive +18, Stealth +24
Languages Common, Elven, Orc
SQ aura, death’s embrace, elven magic, weapon familiarity
Combat Gear wand of invisibility (10 charges); Other Gear +1 seeking light crossbow with 20 bolts, +1 shadow studded leather, +1 short sword, amulet of natural armor +2, belt of mighty constitution +2, boots of speed, cloak of resistance +4, headband of inspired wisdom +4, ring of protection +3, wooden unholy symbol, eye ointment for true seeing (worth 250 gp), 4,254 gp

DESCRIPTION

A shadow cleric strikes like death from the darkness.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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