Failed Disciple (Half-Orc Fighter 18)

Failed Disciple CR 17

XP 102,400
Half-orc Fighter 18
CE Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 25, touch 16, flat-footed 21 (+4 armor, +3 Dex, +1 dodge, +1 insight, +1 monk, +5 natural)
hp 175 (18d10+72)
Fort +19, Ref +17, Will +16; +5 vs. fear
Defensive Abilities bravery +5, orc ferocity

OFFENSE

Speed 40 ft.
Melee vicious unarmed strike +36/+31/+26/+21 (1d8+18 plus 2d6) or mwk ranseur +29/+24/+19/+14 (2d4+11/×3)
Ranged +1 returning javelin +27 (1d6+10)
Special Attacks stunning fist (5/day, DC 21), weapon training (natural +4, thrown +3, heavy blades +2, close +1)

TACTICS

Before Combat The fighter drinks his potions of barkskin, greater magic fang, and heroism.

During Combat The fighter prefers to grapple, pin, and then bind his foes. He fights defensively when he can, abandoning that tactic against enemies with high armor classes.

Base Statistics

Without barkskin, greater magic fang, and heroism, the fighter’s statistics are Senses Perception +2; AC 20, touch 16, flat-footed 16; Fort +17, Ref +15, Will +14; Melee unarmed strike +30/+25/+20/+15 (1d8+14 plus 2d6) or mwk ranseur +27/+22/+17/+12 (2d4+11/×3); Ranged +1 returning javelin +25 (1d6+10); CMB +24 (+28 grapple); Skills Acrobatics +21 (+30 when jumping), Intimidate +22.

STATISTICS

Str 22, Dex 16, Con 14, Int 10, Wis 14, Cha 8
Base Atk +18; CMB +26 (+30 grapple); CMD 40 (42 vs. grapple)
Feats Deflect Arrows, Dodge, Greater Grapple, Greater Penetrating Strike, Greater Weapon Focus (unarmed strike), Greater Weapon Specialization (unarmed strike), Improved Grapple, Improved Iron Will, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Mobility, Nimble Moves, Penetrating Strike, Power Attack, Stunning Fist, Toughness, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Skills Acrobatics +23 (+32 when jumping), Intimidate +24
Languages Common, Orc
SQ armor training 4, orc blood, weapon familiarity
Combat Gear potion of barkskin (CL 12th), potion of cure serious wounds, potion of greater magic fang (CL 16th), potions of haste (2), potion of heroism, potion of shield of faith (18th); Other Gear +1 returning javelin, masterwork ranseur, belt of physical perfection +2, boots of striding and springing, bracers of armor +4, cloak of resistance +4, dusty rose prism ioun stone, monk’s robe, ring of sustenance, vicious amulet of mighty fists, masterwork manacles (2), silk rope (50 ft.), 779 gp

DESCRIPTION

Many failed disciples wander the land purely to prove their martial prowess. Others latch on to evil cults, dealing death for a dark god.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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