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Daughter of the Dead Inquisitor (CR 17)

Daughter of the Dead Inquisitor CR 17

XP 102,400
Daughter of the Dead inquisitor 13
NE Large undead
Init +12; Senses darkvision 60 ft.; Perception +32
Aura desecrate (20 ft.)

DEFENSE

AC 33, touch 16, flat-footed 30 (+8 armor, +4 deflection, +3 Dex, +9 natural, –1 size)
hp 313 (24d8+205)
Fort +19, Ref +11, Will +21
Defensive Abilities channel resistance +4, stalwart; Immune undead traits

OFFENSE

Speed fly 40 ft. (perfect)
Melee great claw +28 (3d6+12/19–20/×4 plus disease and 2d6 vs. good), claw +28 (1d8+12 plus 2d6 vs. good)
Space 10 ft.; Reach 10 ft.
Special Attacks greater bane (13 rounds/day), judgment 5/day (2 simultaneous)
Spell-Like Abilities (CL 11th; concentration +18)

Constantdesecrate (centered on self)

Inquisitor Spell-Like Abilities (CL 13th; concentration +18)

At willdetect alignment, discern lies (13 rounds/day)

Inquisitor Spells Known (CL 13th; concentration +18)

5th (2/day)mass ghostbane dirge (DC 20), resounding blow (DC 20)
4th (4/day)divine power, greater invisibility, stoneskin, unholy blight (DC 19)
3rd (5/day)dispel magic, keen edge, locate object, magic circle against good, speak with dead (DC 18)
2nd (6/day)detect thoughts (DC 17), invisibility, perceive cues, resist energy, see invisibility
1st (7/day)ear-piercing scream (DC 16), inflict light wounds (DC 16), interrogation (DC 16), know the enemy, shield of faith, true strike
0 (at will)acid splash, brand (DC 15), create water, detect poison, light, read magic

Inquisition Persistence
Cleric Spells Prepared (CL 6th; concentration +11)

3rdbestow curse (DC 18), inflict serious wounds (DC 18), invisibility purge, magic vestmentD
2ndbull’s strengthD, darkness, death knell (DC 17), inflict moderate wounds (DC 17), silence (DC 17)
1stcommand (DC 16), comprehend languages, divine favor (2), identifyD, obscuring mist
0 (at will)detect magic, mending, guidance, resistance

D domain spell; Domains Magic, Strength

TACTICS

Before Combat She casts keen edge and shield of faith.

During Combat She activates her protection and purity judgments before engaging in melee combat, using her bane ability and Greater Vital Strike to scythe through foes.

Morale She tries to escape if reduced to 50 or fewer hit points, returning to stalk her foes after she has recovered.

STATISTICS

Str 32, Dex 16, Con —, Int 20, Wis 20, Cha 24
Base Atk +17; CMB +30; CMD 44
Feats Ability Focus (disease), Combat Casting, Combat Reflexes, Critical Focus, Escape Route UC, Greater Vital Strike, Improved Critical (claw), Improved Initiative, Improved Natural Attack (great claw), Improved Vital Strike, Lookout, Outflank, Power Attack, Shake It Off UC, Staggering Critical, Step Up, Vital Strike
Skills Acrobatics +12, Bluff +34, Diplomacy +22, Fly +23, Intimidate +40, Knowledge (arcana, dungeoneering, planes) +20, Knowledge (religion) +32, Perception +32, Sense Motive +38, Spellcraft +20, Stealth +23, Survival +20
Languages Abyssal, Common, Necril, Orc, +1 additional
SQ inner strength, monster lore +5, relentless footing, solo tactics, stern gaze +6, track +6
Gear +2 breastplate, unholy amulet of mighty fists, 450 gp

SPECIAL ABILITIES

Disease (Su)

Bubonic Plague: Great claw—injury; save Fortitude DC 24; onset immediate; frequency 1/day; effect 1d4 Con damage and fatigued; cure 2 consecutive saves.

Great Claw (Ex)

One of her hands is a tremendous scythe-shaped claw. This attack deals ×4 damage on a critical hit and is treated as an evil weapon for the purpose of overcoming damage reduction.

Section 15: Copyright Notice

Pathfinder Adventure Path #144: Midwives to Death © 2019, Paizo Inc.; Authors: John Compton, with Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K. C. Stephens, Mark Seifter, and Linda Zayas-Palmer.