Iron Duelist (Dwarf Fighter 10/Duelist 7)

Iron Duelist
CR 16

XP 76,800
Dwarf Fighter 10/Duelist 7
N Medium humanoid (dwarf)
Init +8; Senses darkvision 60 ft.; Perception +11

DEFENSE

AC 24, touch 15, flat-footed 20 (+8 armor, +1 deflection, +3 Dex, +1 dodge, +1 natural)
hp 159 (10d10+7d10+61) Fort +14, Ref +13, Will +10; +2 vs. poison, spells, and spell-like abilities; +3 vs. fear
Defensive Abilities bravery +3, canny defense +1, defensive training (+4 dodge bonus to AC vs. giants), elaborate defense +2, enhanced mobility, grace +2, parry

OFFENSE

Speed 20 ft.
Melee +1 flaming frost light pick +27/+22/+17/+12 (1d4+10/19–20/×4 plus 1d6 cold and 1d6 fire) or mwk punching dagger +24/+19/+14/+9 (1d4+6/×3)
Ranged +1 light crossbow +20 (1d8+1/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, acrobatic charge, precise strike +7, riposte, weapon training (axes +2, light blades +1)

TACTICS

During Combat The duelist drinks his potion of invisibility, and gets into a tactical position. He uses Spring Attack, Lunge, and Improved Vital Strike to make hit-and-run attacks.

STATISTICS

Str 21, Dex 14, Con 16, Int 13, Wis 12, Cha 6
Base Atk +17; CMB +22; CMD 36 (40 vs. bull rush or trip)
Feats Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Greater Weapon Focus (light pick), Improved Critical (light pick), Improved Initiative, Improved Vital Strike, Iron Will, Lunge, Mobility, Spring Attack, Vital Strike, Weapon Finesse, Weapon Focus (light pick), Weapon Specialization (light pick)
Skills Acrobatics +7 (+3 when jumping), Appraise +6 (+8 to assess non-magical metals or gemstones), Climb +13, Craft (weapons) +9, Diplomacy +3, Disable Device +7, Knowledge (dungeoneering, engineering) +9, Knowledge (history) +6, Perception +11 (+13 to detect unusual stonework), Perform (percussion) +0, Stealth +7, Survival +6, Swim +9
Languages Common, Dwarven, Orc
SQ armor training 2, improved reaction +2
Combat Gear potion of cure serious wounds, potion of invisibility; Other Gear +4 chain shirt, +1 flaming frost light pick, +1 light crossbow, masterwork punching dagger, amulet of natural armor +1, belt of giant strength +4, boots of speed, cloak of resistance +2, ring of protection +1, 759 gp

DESCRIPTION

Nimble for a dwarf, an iron duelist excels at hit-and-run tactics.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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