AC 27, touch 12, flat-footed 27 (+9 armor, +2 deflection, –1 Dex, +1 insight, +6 natural)
hp 189 (10d8+7d12+95)
Fort +16, Ref +11, Will +14; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities orc ferocity; Resist fire 5
Speed 30 ft.
Melee bite +19 (1d6+9 plus 1d6 fire), 2 claws +19 (1d6+6) or +1 heavy mace +19/+14/+9 (1d8+10)
Special Attacks bardic performance 26 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion), breath weapon (30-foot cone, 7d6 fire, DC 17, 1/day), claws (2, 1d6+6, magic, 7 rounds/day), dragon bite
Dragon Disciple Spell-Like Abilities (CL 7th; concentration +11)
Bard Spells Known (CL 15th; concentration +19)
5th (3/day)—greater heroism, mass cure light wounds, shadow walk (DC 19), song of discord (DC 20)
4th (5/day)—cure critical wounds, dominate person (DC 19), neutralize poison, shout (DC 18)
3rd (6/day)—clairaudience/clairvoyance, fear (DC 17), haste, invisibility sphere, phantom steed
2nd (6/day)—blur, cure moderate wounds, detect thoughts (DC 16), silence (DC 16), summon swarm, whispering wind
1st (6/day)—charm person (DC 16), cure light wounds, expeditious retreat, feather fall, remove fear, unseen servant
0th (at will)—dancing lights, detect magic, flare (DC 14), mage hand, message, resistance
During Combat The dragon disciple casts greater heroism and haste, then uses dominate person and charm person to create allies among his enemies. In melee, he uses his breath weapon and Dazzling Display.
Str 22, Dex 8, Con 18, Int 12, Wis 10, Cha 18
Base Atk +12; CMB +18; CMD 30
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Dazzling Display, Great Fortitude, Improved Initiative, Power Attack, Spell Focus (enchantment), Toughness, Weapon Focus (bite, claws)
Skills Climb +12, Intimidate +6, Knowledge (arcana, dungeoneering) +14, Knowledge (geography, history, local, nature, religion) +10, Linguistics +5, Perception +18, Perform (oratory, percussion, sing) +17, Ride +2, Spellcraft +9, Stealth +10, Swim +9
Languages Common, Draconic, Goblin, Orc
SQ bardic knowledge +5, blood of dragons, jack-of-all-trades (use any skill), lore master 1/day, orc blood, versatile performance (oratory, percussion, sing), weapon familiarity
Combat Gear potions of cure serious wounds (2), potion of eagle’s splendor; Other Gear +5 hide armor, +1 heavy mace, amulet of natural armor +2, belt of physical might +2 (Str, Con), cloak of resistance +3, dusty rose prism ioun stone, headband of alluring charisma +2, ring of protection +2, 1,723 gp
DESCRIPTIONThese half-orcs become chieftains of savage tribes by brutally and publicly assassinating the former chieftains.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.