Taiga Stalker CR 15
Druid Spells Prepared (CL 16th; concentration +22)
8th—empowered cone of cold (2, DC 22), horrid wilting D (DC 24)
7th—elemental body IV D(water only), fire storm (DC 23), heal, true seeing
6th—antilife shell, cone of cold D (DC 22), empowered flame strike (DC 20), greater dispel magic, wall of stone
5th—animal growth (2, DC 21), cure critical wounds, death ward, ice storm D, stoneskin
4th—air walk, control weather D, dispel magic, flame strike (DC 20), freedom of movement, spike stones (DC 20)
3rd—daylight, greater magic fang (3), protection from energy, water breathing D
2nd—barkskin (3), bear’s endurance, bull’s strength, cat’s grace, fog cloud D
1st—cure light wounds (3), faerie fire, longstrider, obscuring mist D, speak with animals
0th (at will)—create water, detect magic, light, mending
D Domain spell; Domain Water
During Combat The druid casts empowered cone of cold, then begins spontaneously summoning creatures and casting animal growth, stoneskin, and greater magic fang on them. While they are fighting, she casts spells to heal them and enhance her abilities. When entering melee, she casts true seeing, death ward, freedom of movement, and barkskin on herself, and drinks her potions of haste and displacement before wild shaping into a Huge water elemental.
Str 14, Dex 14, Con 14, Int 10, Wis 22, Cha 8
Base Atk +12; CMB +14; CMD 28
Feats, Augment Summoning, Combat Casting, Empower Spell, Heavy Armor Proficiency, Improved Vital Strike, Natural Spell, Power Attack, Spell Focus (conjuration), Vital Strike
Skills Craft (woodworking) +11, Fly +8, Handle Animal +9, Heal +14, Knowledge (geography) +9, Knowledge (nature) +15, Perception +21, Ride +3, Spellcraft +17, Survival +22
SQ a thousand faces, nature bond (Water domain), nature sense, timeless body, trackless step, wild empathy +15, woodland stride
Combat Gear potion of haste, potion of displacement, scroll of word of recall, wand of cure serious wounds (10 charges); Other Gear +1 wild ironwood full plate, +1 darkwood heavy wooden shield, +1 scimitar, +1 sling with 10 bullets, cloak of resistance +2, headband of inspired wisdom +4, ring of protection +2, cold weather outfit, healer’s kit, holly and mistletoe, masterwork woodcarving tools, spell component pouch, 110 gp
These hardy druids patrol and protect the icy reaches of northern forests, and command spells and abilities equally as cold and unforgiving.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.