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Mythic Medusa Penanggalen Oracle 9 (CR 15/MR 3)

Mythic Medusa Penanggalen Oracle 9 CR 15/MR 3

XP 51,200
Female mythic medusa penanggalen oracle 9
NE Medium undead (augmented monstrous humanoid, mythic)
Init +12; Senses darkvision 60 ft.; Perception +36

DEFENSE

AC 34, touch 18, flat-footed 26 (+8 Dex, +16 natural)
hp 294 (18d8+204); fast healing 5
Fort +16, Ref +19, Will +16
Defensive Abilities all-around vision, channel resistance +4, freedom of movement; DR 10/epic, silver, and slashing; Immune undead traits; Resist acid 10, cold 10, fire 10
Weaknesses light sensitivity, penanggalen weaknesses

OFFENSE

Speed fly 60 ft. (good)
Melee bite +23 (1d6+8 plus disease), slam +23 (1d4+8 plus grab and wither), 2 snake bites +23 (1d6+8 plus poison)
Ranged +1 merciful composite longbow +24/+19/+14 (1d8+3 ×3/nonlethal plus 1d6 nonlethal and poison)
Space 5 ft.; Reach 5 ft. (10 ft. with snake bite)
Special Attacks blood drain (1d4 Con), create spawn, disease (filth fever, DC 29), mythic power (5/day, surge +1d6), petrifying gaze (DC 24), poison weapons, unpetrify, wither (DC 29)
Oracle Spells Known (CL 9th; concentration +19)

4th (6/day)control water, freedom of movement, inflict critical wounds (DC 24), wall of stone
3rd (8/day)animate dead, inflict serious wounds (DC 23), invisibility purge, meld into stone, stone shape
2nd (9/day)eagle’s splendor, hold person (DC 22), inflict moderate wounds (DC 22), make whole, resist energy, stone call
1st (9/day)command (DC 21), deathwatch, divine favor, hide from undead (DC 21), inflict light wounds (DC 21), magic stone, restore corpse
0 (at will)bleed (DC 20), create water, detect magic, detect poison, guidance, light, mending, read magic

Mystery Stone

TACTICS

Before Combat She casts eagle’s splendor, freedom of movement, and invisibility purge. She also casts resist energy against any energy types she’s seen the PCs use (this is not reflected in her statistics).

During Combat She prefers to fight from above, striking with her snakes and using her gaze to petrify her opponents. She descends to bludgeon softer targets.

Morale Once her cetus is defeated and she is reduced to 75 hit points or fewer, she uses her earth glide ability to flee.

Base Statistics Without her spells, her stats are hp 248; Fort +14; Cha 26; Skills Bluff +30, Disguise +20, Intimidate +23. Reduce the save DCs of her spells and abilities by 2.

STATISTICS

Str 14, Dex 26, Con —, Int 18, Wis 19, Cha 30
Base Atk +15; CMB +17 (+21 grapple); CMD 35
Feats Combat Reflexes, Deadly Aim, Eschew Materials, Extra Mythic PowerM, Improved Initiative, Improved Precise Shot, Point-Blank Shot, Precise Shot, Weapon FinesseM
Skills Appraise +15, Bluff +32, Craft (sculpture) +13, Disguise +22, Fly +27, Intimidate +25, Knowledge (dungeoneering) +15, Knowledge (history, planes, religion) +18, Perception +36, Sense Motive +27, Spellcraft +15, Stealth +30, Swim +10; Racial Modifiers +8 Bluff, +8 Fly, +12 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Common, Dwarven, Orc, Terran, +1 additional
SQ oracle’s curse (tongues [Abyssal, Terran]), revelations (acid skin, crystal sight, earth glide), separate
Combat Gear scroll of sending (2); Other Gear +1 merciful composite longbow (+2 Str) with 60 arrows

SPECIAL ABILITIES

Poison (Ex)

Snake bite; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 consecutive saves. The save DC is Charisma-based.

Separated

Until she recovers her body, she is unable to attack with her longbow.

Unpetrify Legions (Su)

She can return a petrified creature to life (as if using stone to flesh) for 1 minute; this process takes 3 rounds of concentration while in contact with the creature, though she can perform this as a standard action on a creature within 30 feet by expending one use of mythic power. The creature is under her control (as if using dominate monster) and reverts to a statue at the end of this time. If she expends an additional use of mythic power, she can unpetrify up to three creatures within range simultaneously, or if she expends three uses of mythic power, the creature remains unpetrified for 24 hours instead of 1 minute. This ability modifies a mythic medusa’s unpetrify ability and replaces the summon snake ability.

Section 15: Copyright Notice

Pathfinder Adventure Path #144: Midwives to Death © 2019, Paizo Inc.; Authors: John Compton, with Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K. C. Stephens, Mark Seifter, and Linda Zayas-Palmer.