Speed 20 ft.
Melee +1 holy lance +24/+19/+14/+9 (1d8+7/19–20/×3) or +1 heavy mace +23/+18/+13/+8 (1d8+7)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks channel positive energy (DC 20, 8d6), smite evil 6/day (+2 attack and AC, +16 damage)
Paladin Spell-Like Abilities (CL 16th; concentration +18)
At will—detect evil
Paladin Spells Prepared (CL 13th; concentration +15)
During Combat The paladin fights from horseback with his lance, positioning himself where he can attack the enemy leader using Spirited Charge. He uses Improved Overrun and Trample to pass and crush creatures in his way. If he is unhorsed and mounting again is dangerous or impractical, he casts holy sword on his mace and fights on foot.
Str 22, Dex 12, Con 16, Int 10, Wis 8, Cha 14
Base Atk +16; CMB +22 (+24 overrun); CMD 34 (36 vs. overrun)
Feats Improved Critical (lance), Improved Overrun, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Trample, Vital Strike, Weapon Focus (lance)
Skills Handle Animal +9, Heal +6, Intimidate +10, Perception +15, Ride +15 (+17 to stay in the saddle), Sense Motive +10
SQ aura, code of conduct, divine bond (mount), lay on hands (8d6, 10/day), mercies (fatigued, frightened, paralyzed, shaken, staggered)
Other Gear potion of haste; Other Gear +2 full plate, +2 heavy steel shield, +1 heavy mace, +1 holy lance, amulet of natural armor +1, belt of physical might +2 (Str, Con), cloak of resistance +2, ring of protection +1, full plate barding, military saddle, 3,288 gp
DESCRIPTIONThis holy warrior is a skilled rider who dispenses harsh justice at the point of a lance.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.