Ascetic CR 13
AC 24, touch 23, flat-footed 19 (+1 armor, +2 deflection, +4 Dex, +1 dodge, +3 monk, +3 Wis)
hp 94 (14d8+28)
Fort +10, Ref +13, Will +12; +2 vs. enchantments
Defensive Abilities constructed, improved evasion; Immune disease, emotion-based effects, exhaustion, fatigue, fear, poison, sleep; SR 24
Speed 70 ft.
Melee +2 unarmed strike +15/+10 (2d6+5) or +2 flurry of blows +17/+17/+12/+12/+7 (2d6+5)
Ranged dagger +14 (1d4+3/19–20)
Special Attacks flurry of blows, nanite surge (+17), stunning fist (15/day, DC 22)
Str 16, Dex 18, Con 12, Int 10, Wis 17, Cha 8
Base Atk +10; CMB +18 (+22 grapple); CMD 36 (38 vs. grapple)
Feats Agile Maneuvers, Bonebreaker, Catch Off-Guard, Dimensional Agility, Dodge, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Mantis Style, Neckbreaker, Stunning Fist
Skills Acrobatics +18 (+48 when jumping), Climb +17, Heal +15, Perception +16, Sense Motive –1, Stealth +21; Racial Modifiers +2 Perception, –4 Sense Motive
SQ abundant step, diamond body, diamond soul, emotionless, fast movement, high jump, ki pool (10 points, lawful, magic), maneuver training, purity of body, slow fall 70 ft., wholeness of body
Combat Gear potion of cat’s grace, potion of cure moderate wounds, potion of haste, potion of invisibility, smokesticks (2); Other Gear daggers (2), amulet of mighty fists +2, belt of giant strength +2, bracers of armor +1, headband of inspired wisdom +2, ring of protection +2
For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent in illumination to that of a torch for 1 round.
Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.