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Failed Prophet Mesmerist 10 (CR 11)

A spider-webbing network of fine golden veins covers the body of this skinless, stony-eyed humanoid.

Failed Prophet CR 11

XP 12,800
Human failed prophet mesmerist 10
LE Medium construct (augmented humanoid)
Init +8; Senses darkvision 60 ft., silver scent; Perception +18

DEFENSE

AC 24, touch 14, flat-footed 20 (+5 armor, +4 Dex, +5 natural)
hp 88 (10d8+40); fast healing 10
Fort +3, Ref +11, Will +13; +4 vs. mind-affecting
Defensive Abilities revel in wealth; DR 10/bludgeoning and magic; Immune cold, construct traits (except mind-affecting effects), electricity

OFFENSE

Speed 30 ft.
Melee 2 claws +12 (1d6+5 plus greedy grab) or greedy grab +12 touch
Ranged earth blast +11 (5d6+10) or metal blast +11 (10d6+15)
Space 5 ft.; Reach 10 ft.
Special Attacks aurokinesis (kinetic blast—earth blast [5d6+10], metal blast [10d6+15]; burn [3 points/round, maximum 8]; infusions—impale, kinetic blade, magnetic infusion, rare-metal infusion; kinetic blast; gather power), bold stare (disorientation, timidity), greedy grab (1,000 gp), hypnotic stare (–3), manifold tricks (3), mental potency (+2), mesmerist tricks 10/day (astounding avoidance, compel alacrity, false flanker, levitation buffer, mesmeric mirror, spectral smoke), painful stare (+7 or +4d6+7)
Mesmerist Spells Known (CL 10th; concentration +15)

4th (2/day)enervation, hold monster (DC 19)
3rd (4/day)bestow curse (DC 18), confusion (DC 18), dispel magic, ray of exhaustion (DC 18)
2nd (5/day)blindness/deafness (DC 17), detect thoughts (DC 17), false life, glitterdust (DC 17), mirror image
1st (7/day)beguiling gift (DC 16), comprehend languages, ill omen, ray of enfeeblement (DC 16), vanish (DC 16)
0 (at will)detect magic, detect psychic significance, ghost sound (DC 15), mage hand, open/close (DC 15), prestidigitation

STATISTICS

Str 20, Dex 18, Con —, Int 14, Wis 12, Cha 20
Base Atk +7; CMB +12 (+16 greedy grab); CMD 26
Feats Combat Reflexes, Improved Initiative, Intense Pain, Intimidating Glance, Point-Blank Shot, Toughness
Skills Appraise +19, Bluff +23, Diplomacy +18, Intimidate +18, Knowledge (arcana) +14, Knowledge (religion) +14, Perception +18, Sense Motive +18, Stealth +20, Use Magic Device +18; Racial Modifiers +4 Appraise, +4 Knowledge (arcana), +4 Knowledge (religion), +4 Perception, +4 Sense Motive, +4 Stealth
Languages Common, Dwarven
SQ consummate liar +5, personal vault, plutophage, touch treatment 8/day (greater)

ECOLOGY

Environment any underground or urban
Organization solitary
Treasure double (+1 chain shirt, headband of alluring charisma +2, other treasure)

Section 15: Copyright Notice

Pathfinder Campaign Setting: Druma, Profit and Prophecy © 2019, Paizo Inc.; Authors: John Compton and Thurston Hillman